C++ TCP服务器及客户端

服务器源码:

#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <winsock2.h>
#include <iostream>
using namespace std;

#pragma comment(lib, "ws2_32.lib")

#define PORT 8888
#define BUFFER_SIZE 4196

const char* kExitFlag = "exit";

int main() {
    WORD winsock_version = MAKEWORD(2, 2);
    WSADATA wsa_data;
    if (WSAStartup(winsock_version, &wsa_data) != 0) {
        printf("Failed to init socket dll!\n");
        return 1;
    }

    SOCKET server_socket= socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (server_socket == INVALID_SOCKET) {
        printf("Failed to create server socket!\n");
        return 2;
    }

    struct sockaddr_in server_addr;
    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(PORT);
    server_addr.sin_addr.S_un.S_addr = INADDR_ANY;

    if (bind(server_socket, (LPSOCKADDR)&server_addr, sizeof(server_addr)) == SOCKET_ERROR) {
        printf("Failed to bind port!\n");
        return 3;
    }

    if (listen(server_socket, 10)) {
        printf("Failed to listen!\n");
        return 4;
    }

    struct sockaddr_in client_addr;
    int client_addr_len = sizeof(client_addr);
    printf("Wait for connecting...\n");

    SOCKET client_socket = accept(server_socket, (SOCKADDR*)&client_addr, &client_addr_len);
    if (client_socket == INVALID_SOCKET) {
        printf("Failed to accept!\n");
        return 5;
    }

    printf("Succeed to receive a connection: %s\n", inet_ntoa(client_addr.sin_addr));

    char recv_buf[BUFFER_SIZE + 1];
    while (true) {
        int ret = recv(client_socket, recv_buf, BUFFER_SIZE, 0);
        if (ret < 0) {
            printf("Failed to receive data!\n");
            break;
        }
        recv_buf[ret] = 0;

        printf("Receive from Client: \"%s\" \n", recv_buf);
        if (strcmp(kExitFlag, recv_buf) == 0) {
            printf("Exit!\n");
            break;
        }

        char send_data[BUFFER_SIZE + 1];
        printf("Enter message to send to client: ");
        cin.getline(send_data, BUFFER_SIZE);
        printf("Send to Client: \"%s\" \n", send_data);
        send(client_socket, send_data, strlen(send_data), 0);
    }

    closesocket(client_socket);
    closesocket(server_socket);

    WSACleanup();

    return 0;
}

客户端源码:

#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <winsock2.h>
#include <iostream>
using namespace std;

#pragma comment(lib, "ws2_32.lib")
#define PORT 8888
#define SERVER_IP "127.0.0.1"
#define BUFFER_SIZE 4196

const char* kExitFlag = "exit";

int main() {
    WORD winsock_version = MAKEWORD(2, 2);
    WSADATA wsa_data;
    if (WSAStartup(winsock_version, &wsa_data) != 0) {
        printf("Failed to init socket!\n");
        return 1;
    }

    SOCKET client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (client_socket == INVALID_SOCKET) {
        printf("Failed to create server socket!\n");
        return 2;
    }

    struct sockaddr_in server_addr;
    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(PORT);
    server_addr.sin_addr.S_un.S_addr = inet_addr(SERVER_IP);
    if (connect(client_socket, (LPSOCKADDR)&server_addr, sizeof(server_addr)) == SOCKET_ERROR) {
        printf("Failed to connect server: %ld !\n", GetLastError());
        return 3;
    }

    char recv_data[BUFFER_SIZE + 1];

    while (true) {
        char data[BUFFER_SIZE + 1];
        printf("Input data: ");
        cin.getline(data, BUFFER_SIZE);
        if (send(client_socket, data, strlen(data), 0) < 0) {
            printf("Failed to send data!\n");
            break;
        }

        int ret = recv(client_socket, recv_data, BUFFER_SIZE, 0);
        if (ret < 0) {
            printf("Failed to receive data!\n");
            break;
        }
        recv_data[ret] = 0;

        printf("Receive data from server: \"%s\"\n", recv_data);

        if (strcmp(data,kExitFlag)==0) {
            printf("Exit!\n");
            break;
        }
    }

    closesocket(client_socket);
    WSACleanup();

    return 0;
}

编译指令(假设服务器源码为server.cpp,客户端源码为client.cpp):

g++ server.cpp -o server.exe -lwsock32 -lws2_32
g++ client.cpp -o client.exe -lwsock32 -lws2_32

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