// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Kaima/Dissolve/FromDirectionX"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_NoiseTex("Noise", 2D) = "white" {}
_Threshold("Threshold", Range(0.0, 1.0)) = 0.5
_EdgeLength("Edge Length", Range(0.0, 0.2)) = 0.1
_RampTex("Ramp", 2D) = "white" {}
_Direction("Direction", Int) = 1 //1表示从X正方向开始,其他值则从负方向
_MinBorderX("Min Border X", Float) = -0.5 //从程序传入
_MaxBorderX("Max Border X", Float) = 0.5 //从程序传入
_DistanceEffect("Distance Effect", Range(0.0, 1.0)) = 0.5
}
SubShader
{
Tags { "Queue"="Geome