关于AssetBundle中发布到安卓端,资源无法加载的问题
问题的根本还是路径问题。
当AsetBundle打包成功后,必须将打包过的资源放入SteamingAsset文件夹下,便于读取
打包代码为:
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class BuildBoundle : MonoBehaviour {
[MenuItem("Assets/Build Bundle")]
public static void CreateBundleAll()
{
BuildPipeline.BuildAssetBundles("Assets/StreamingAssets", BuildAssetBundleOptions.ChunkBasedCompression,