cocos2d-x项目移植到ios下加入开场动画,这个需要在AppController实现
AppController.h
#import <MediaPlayer/MediaPlayer.h>
@class RootViewController;
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
UIWindow *window;
RootViewController *viewController;
MPMoviePlayerController* testMovie;
int over;
}
@property (nonatomic,retain) MPMoviePlayerController* testMovie;
@end
AppController.mm
#import <UIKit/UIKit.h>
#import "AppController.h"
#import "cocos2d.h"
#import "EAGLView.h"
#import "AppDelegate.h"
#import "RootViewController.h"
@implementation AppController
@synthesize testMovie;
#pragma mark -
#pragma mark Application lifecycle
// cocos2d application instance
static AppDelegate s_sharedApplication;
EAGLView *__glView;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
//[self performSelector:@selector(logoEnd:) withObject:nil afterDelay:19.0f];
NSString* deviceType = [UIDevice currentDevice].model; //获取设备名称
Log(@"deviceType = %@", deviceType);
if([deviceType isEqualToString: @"iPhone"] || [deviceType isEqualToString: @"iPod touch"] )//根据不同设备名设置不同大小
{
testMovie = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"start1" ofType:@"mp4"]]];
[testMovie.view setFrame:CGRectMake(0,0, 480, 320)];
}
if([deviceType isEqualToString: @"iPad"])
{
testMovie = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"start" ofType:@"mp4"]]];
[testMovie.view setFrame:CGRectMake(0,0, 1024, 768)];
}
testMovie.controlStyle = MPMovieControlStyleNone;
[testMovie play];
[window makeKeyAndVisible];
UIButton* skipbtn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; //跳过动画的按钮
if([deviceType isEqualToString: @"iPhone"] || [deviceType isEqualToString: @"iPod touch"])
{
[skipbtn setFrame:CGRectMake(380, 10, 60, 20)]; //设置button的frame
[skipbtn setBackgroundImage: [UIImage imageNamed:@"skip1.png"] forState:UIControlStateNormal];
}
if([deviceType isEqualToString: @"iPad"])
{
[skipbtn setFrame:CGRectMake(860, 20,119,40)]; //设置button的frame
[skipbtn setBackgroundImage: [UIImage imageNamed:@"skip1.png"] forState:UIControlStateNormal];
}
[skipbtn addTarget:self action:@selector(testBtn2Click:) forControlEvents:UIControlEventTouchUpInside];
[testMovie.view addSubview:skipbtn];
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
[viewController.view addSubview:testMovie.view];
//视频播放结束的监听
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(logoEnd:) name:MPMoviePlayerPlaybackDidFinishNotification object:testMovie];
[window addSubview:viewController.view];
// Set RootViewController to window
[[UIApplication sharedApplication] setStatusBarHidden: YES];
return YES;
}
-(void)testBtn2Click:(id)sender
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:testMovie]; //移除监听
[self logoEnd:nil];
}
-(void)logoEnd:(NSNotification*)sender{
over=1;
[testMovie stop];
[testMovie.view removeFromSuperview];
[viewController.view removeFromSuperview];
[viewController release];
viewController = NULL;
__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH_COMPONENT16
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0 ];
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
viewController.view = __glView;
[__glView setUserInteractionEnabled:YES];
[window addSubview:viewController.view];
cocos2d::CCApplication::sharedApplication()->run();
}
- (void)applicationWillResignActive:(UIApplication *)application {
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
cocos2d::CCDirector::sharedDirector()->pause();
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
cocos2d::CCDirector::sharedDirector()->resume();
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
*/
cocos2d::CCApplication::sharedApplication()->applicationDidEnterBackground();
if(over!=1)
{
[testMovie pause];
}
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
/*
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
*/
cocos2d::CCApplication::sharedApplication()->applicationWillEnterForeground();
if(over!=1)
{
[testMovie play];
}
}
- (void)applicationWillTerminate:(UIApplication *)application {
/*
Called when the application is about to terminate.
See also applicationDidEnterBackground:.
*/
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
/*
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
*/
cocos2d::CCDirector::sharedDirector()->purgeCachedData();
}
- (void)dealloc {
[super dealloc];
}
@end
这里还需注意的一点就是该项目需要加视频播放的第三方库MediaPlayer.framework,这个在Build Phases中的Link Binary With Libraries添加