学了一段时间的寻路,在网上也学了挺多算法,今天整理了一下,使用到Unity的3D界面中用于寻路,首先是简单的寻路算法,以下是地图:
地图数组:
using UnityEngine;
using System.Collections;
public static class MapsArray {
public static int[,] MazeItem = new int[15, 10] //初始化迷宫
{
{1,1,1,1,1,1,1,1,1,1},
{1,0,1,1,1,0,0,0,1,1},
{1,0,0,1,1,0,1,0,1,1},
{1,0,0,0,0,0,1,0,1,1},
{1,1,0,1,0,1,1,0,1,1},
{1,1,0,1,0,0,0,0,1,1},
{1,0,0,0,1,1,1,0,1,1},
{1,1,0,0,0,0,0,0,1,1},
{1,1,0,1,1,1,0,0,0,1},
{1,1,0,0,1,1,1,0,1,1},
{1,1,1,0,0,0,0,0,1,1},