头文件:
//在头文件引入,不要在CPP引入,不然会编译不通过
using namespace cocos2d;
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void onEnter();
virtual void onExit();
CPP文件
//按下
bool HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
CCLog("ccTouchBegan");
return true;
}
//移动
void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
CCLog("ccTouchMoved");
}
//触碰停止
void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
//获取坐标
//pTouch->getLocation();
CCLog("ccTouchEnded");
}
//建议将触碰委托写在onEnter()和onExit()函数,避免因为没有及时移除委托而报错
void HelloWorld::onEnter()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);
CCLayer::onEnter();
}
void HelloWorld::onExit()
{
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
CCLayer::onExit();
}
再次说明:建议将触碰委托写在onEnter()和onExit()函数,避免因为没有及时移除委托而报错