一、灯光设置
二、Quality设置
三、添加阴影
1.添加阴影Shader(如下)
Shader "ChuckLee/ARShadow"
{
Properties
{
_ShadowColor ("Shadow Color", Color) = (0.1, 0.1, 0.1, 0.53)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Geometry+1"}
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
Tags { "LightMode"="ForwardBase" }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fwdbase
#include "UnityCG.cginc"
#include "AutoLig