How I’ve handled multiple screen resolutions in my Unity3D game

using UnityEngine;

public class CameraPositioner : MonoBehaviour {

    #region Public Fields

    public bool moveIfInvisible = false;

    public int iterations = 32;
    public float baseDistance = 15;
    public float distanceMultiplier = 0.75f;

    #endregion

    #region Private Fields

    private Camera camera;

	#endregion

    #region Slots

    void Start() {
        camera = Camera.main;
        PositionCamera();
    }

    void Update() {
    }

    #endregion

    #region Private Methods

    private void PositionCamera() {
        var points = InvisiblePoints();
        if (points.Length == 0) {
            return;
        }

        if (!moveIfInvisible && !AreVisible(points)) {
            return;
        }

        float distance = baseDistance;

        for (int i = 0; i < iterations; ++i) {
            if (AreVisible(points)) {
                MoveForward(distance);
            } else {
                MoveBackward(distance);
            }

            distance *= distanceMultiplier;
        }
    }

    private Vector3[] InvisiblePoints() {
        var objects = GameObject.FindGameObjectsWithTag("CameraInvisible");
        var result = new Vector3[objects.Length];
        for (int i = 0; i < objects.Length; ++i) {
            result[i] = objects[i].transform.position;
        }

        return result;
    }

    private bool AreVisible(Vector3[] points) {
        for (int i = 0; i < points.Length; ++i) {
            var screenPoint = camera.WorldToScreenPoint(points[i]);
            if (screenPoint.x >= 0 && screenPoint.x < Screen.width && screenPoint.y > 0 && screenPoint.y < Screen.height) {
                return true;
            }
        }

        return false;
    }

    private void MoveForward(float distance) {
        Move(distance);
    }

    private void MoveBackward(float distance) {
        Move(-distance);
    }

    private void Move(float distance) {
        transform.Translate(Vector3.forward * distance, Space.Self);
    }

    #endregion
}


参考:

http://www.madpixelmachine.com/2014/06/10/how-ive-handled-multiple-screen-resolutions-in-my-unity3d-game/


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