安装Qt Quick 3D Xr

Installing Qt Quick 3D Xr

安装Qt Quick 3D Xr

Before starting, check if there are any instructions regarding the current Qt Quick 3D Xr Known Issues and Limitations that are relevant to installation.

​开始之前,请检查是否有任何与安装相关的关于当前Qt Quick 3D Xr已知问题和限制的说明。

Quick install with the Qt Online Installer

使用Qt Online安装程序快速安装

Go to Get and Install Qt and follow the instructions there, making sure at step 3 to select Qt Quick 3d XR under the relevant Qt Version.

​转到获取并安装Qt,并按照那里的说明进行操作,确保在步骤3中选择相关Qt版本下的Qt Quick 3d XR。

Then move on to Installing 3rd Party Dependencies.

​然后继续安装第三方依赖项。

Custom install with the Qt Online Installer

使用Qt Online安装程序进行自定义安装

If you want to install additional Qt modules or tools at the same time, then this method is for you.

如果你想同时安装额外的Qt模块或工具,那么这种方法适合你。

Go to Get and Install Qt and follow the instructions there, except now as opposed to the quick install method, making sure at step 3 to select Custom Installation and then select the following components:

如果想同时安装额外的Qt模块或工具,那么这种方法适合你。

  • Qt Quick 3D Xr
  • Under the same Qt Version that you selected for Qt Quick 3D Xr, select:
    在为“Qt Quick 3D Xr”选择的相同Qt版本下,选择:
    • Qt for Android. (If developing for the Meta Quest 3)
    • Qt Quick 3D

Then, select other Qt modules or tools that are available to you.

然后,选择可以使用的其他Qt模块或工具。

Installing 3rd Party Dependencies

安装第三方依赖项

The following dependencies are required:

需要以下依赖项:

Meta devices

Meta设备

Meta's SDK is based on the OpenXR API, and as such, Qt Quick 3D Xr has been designed to support that SDK. It is also Meta's ongoing supported SDK.

Meta的SDK基于OpenXR API,因此,Qt Quick 3D Xr已被设计为支持该SDK。它也是Meta持续支持的SDK。

  • The Oculus OpenXR Mobile SDK

Apple devices

苹果设备

Host Environment
主机环境

Android-based devices

基于Android的设备

If this is your first time developing with Qt for Android or using Qt Creator, you must complete some additional steps to set up your build environment. See Getting Started with Qt for Android for more information.

​如果这是你第一次使用Qt for Android或使用Qt Creator进行开发,必须完成一些额外的步骤来设置你的构建环境。有关更多信息,请参阅Android版Qt入门。

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This directory contains the Qt3D project for Qt5: * Qt3D QML bindings and * Qt3D C++ APIs Building Qt3D ================== Qt5 is a rapidly changing bleeding edge environment. This branch is our initial support for it and thus is also rapidly changing and bleeding edge. This branch is experimental, and unsupported. This information is provided for advanced use only. No guarantees about API stability or even if this works at all are supplied, use at your own risk. First fetch the Qt5 source tree and Qt3D master branch: cd ~/depot git clone ssh://codereview.qt-project.org:29418/qt/qt5.git cd qt5 ./init-repository --codereview-username \ --module-subset=qtbase,qtsvg,qtdeclarative,qttools,qtxmlpatterns,qtdoc,qlalr,qtrepotools,qtqa,qtlocation,qt3d git submodule foreach "git fetch gerrit && git reset --hard gerrit/master" cd qt3d scp -p -P 29418 codereview.qt-project.org:hooks/commit-msg .git/hooks/ git fetch gerrit git checkout --track -b master gerrit/master If you are reading this file then somehow you probably already got this far anyway. Now build Qt5, which will also build Qt3D as a module: cd ~/build mkdir qt5 cd qt5 ~/depot/qt5/configure -developer-build -opensource -confirm-license -no-webkit -no-phonon -nomake tests \ -nomake examples -declarative -opengl -svg && make -j 4 What's in Qt3D ================== Directory structure: src/threed/ This is the main library of the Qt3D project, containing abstractions for cross-platform GL, shaders, lighting models, and so on. src/plugins/ Scene format loading plugins. src/imports/ QML import plugins. util/ Various utilities that are useful when working with Qt3D. examples/ Some examples of using Qt3D QML bindings and Qt3D C++ API. demos/ Some more complex demos of using Qt3D QML bindings and Qt3D C++ API. tests/auto/qml3d/ Unit tests for the QML bindings. tests/auto/threed/ Unit tests for the C++ API doc/ Documentation. devices/symbian/ Symbian deployment file Documentation ============= The documentation can be generated with "make docs". It will be placed into "doc/html" in the build directory. Packages ======== This section is only for those developing Qt3D. Read on to discover how the building of packages works. This section is also important if you want to change how the structure of the Qt3D pro files work. To build Qt3D, run: qmake && make The .pro files will cause the toolchain to place the libraries, QML files and meshes of Qt3D directly into place, as part of the compile process. The files go into the bin/ directory, and the executables can be run directly from there. If you are doing a developer build, plugins will be installed in such a way that Qt will find them. After building the tree the install step is invoked using the INSTALL_ROOT environment export to cause the installation rules to place all the files into a sandboxed install tree, ready for packaging: INSTALL_ROOT=tmp make install Examples ======== Some examples require assimp library to parse the content. Go to http://assimp.sourceforge.net/ and build and install the assimp library. Then configure Qt3D to include assimp and run qmake && make.

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