把准备好的Canvas拖成预置体,然后从面板删除掉
public GameObject helthBar;//实例化血条,在面板上把把预置体拖进去
helthBar.transform.localScale = new Vector3(current_health / Health, 1, 1);//current_health表示当前的血量,这样是缩短了血条,达到血条跟随
把准备好的Canvas拖成预置体,然后从面板删除掉
public GameObject helthBar;//实例化血条,在面板上把把预置体拖进去
helthBar.transform.localScale = new Vector3(current_health / Health, 1, 1);//current_health表示当前的血量,这样是缩短了血条,达到血条跟随