代码1:
this.createEmptyMovieClip("circle2_mc", 2);
circle2_mc.lineStyle(0, 0x000000);
drawCircle(circle2_mc, 100, 100, 100);
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.cos(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.cos(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.cos(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.cos(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
circle2_mc.lineStyle(0, 0x000000);
drawCircle(circle2_mc, 100, 100, 100);
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.cos(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.cos(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.cos(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.cos(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
代码2:
var m:Number = 0;
var n:Number = 0;
var Intervalid:Number;
lineStyle(1);
function drawCircle(x:Number, y:Number, r:Number){
if(n==0){moveTo(x, y+r);}
n += Math.PI/180;
curveTo(x+r*Math.sin(m),y+r*Math.cos(m),x+r*Math.sin(n),y+r*Math.cos(n));
m = n;
if(n > 2*Math.PI){clearInterval(Intervalid);}
}
Intervalid = setInterval(this, "drawCircle", 10,200,100,100);
var n:Number = 0;
var Intervalid:Number;
lineStyle(1);
function drawCircle(x:Number, y:Number, r:Number){
if(n==0){moveTo(x, y+r);}
n += Math.PI/180;
curveTo(x+r*Math.sin(m),y+r*Math.cos(m),x+r*Math.sin(n),y+r*Math.cos(n));
m = n;
if(n > 2*Math.PI){clearInterval(Intervalid);}
}
Intervalid = setInterval(this, "drawCircle", 10,200,100,100);
代码3:
var angle:Number = 0;
var minR:Number = 30;
var maxR:Number = 50;
var _sprite:MovieClip = this.createEmptyMovieClip("_mc", 0);
function enterFrameHandler() {
angle += Math.PI/18;
_sprite.beginFill(0xFF00FF);
_sprite.lineStyle(1,0xFF00FF,0);
_sprite.moveTo(200+minR,200);
for (var v:Number = 0; v<=angle; v += Math.PI/180) {
_sprite.lineTo(200+minR*Math.cos(v),200+minR*Math.sin(v));
}
_sprite.lineTo(200+maxR*Math.cos(angle),200+maxR*Math.sin(angle));
for (; v>=0; v -= Math.PI/180) {
_sprite.lineTo(200+maxR*Math.cos(v),200+maxR*Math.sin(v));
}
_sprite.lineTo(200+minR,200);
_sprite.endFill();
angle>=Math.PI*2 && delete this.onEnterFrame;
}
_sprite.onEnterFrame = enterFrameHandler;
var minR:Number = 30;
var maxR:Number = 50;
var _sprite:MovieClip = this.createEmptyMovieClip("_mc", 0);
function enterFrameHandler() {
angle += Math.PI/18;
_sprite.beginFill(0xFF00FF);
_sprite.lineStyle(1,0xFF00FF,0);
_sprite.moveTo(200+minR,200);
for (var v:Number = 0; v<=angle; v += Math.PI/180) {
_sprite.lineTo(200+minR*Math.cos(v),200+minR*Math.sin(v));
}
_sprite.lineTo(200+maxR*Math.cos(angle),200+maxR*Math.sin(angle));
for (; v>=0; v -= Math.PI/180) {
_sprite.lineTo(200+maxR*Math.cos(v),200+maxR*Math.sin(v));
}
_sprite.lineTo(200+minR,200);
_sprite.endFill();
angle>=Math.PI*2 && delete this.onEnterFrame;
}
_sprite.onEnterFrame = enterFrameHandler;
代码4:
_root.createEmptyMovieClip("p",1)
var downtime=60;
var downtime=60;
function timeon(){ //timeon每秒执行一次
t++;//时间+1;
j++;//扇形的循环变量+1
_root.ten=downtime-j
drawcir(i,i+step1,col[c]);//画圆
i+=step1;//角度增加
if (t==timeset){//倒时间后停止
clearInterval(_root.timer);//停止setInerval
removeMovieClip("p");
t=0;
i=0;
j=0;
}
}
t++;//时间+1;
j++;//扇形的循环变量+1
_root.ten=downtime-j
drawcir(i,i+step1,col[c]);//画圆
i+=step1;//角度增加
if (t==timeset){//倒时间后停止
clearInterval(_root.timer);//停止setInerval
removeMovieClip("p");
t=0;
i=0;
j=0;
}
}
function drawcir(st:Number,en:Number,color:Number){
p.lineStyle(1,0xffffff,0);
p.beginFill(color,50);
p.moveTo(sx,sy);
p.lineTo(sx+r*Math.sin(st),sy-r*Math.cos(st));
var i = st;
do{
i+=step;
p.lineTo(sx+r*Math.sin(i),sy-r*Math.cos(i));
}while (i<en);
p.lineTo(sx,sy);
p.endFill();
}//画扇形的函数,使用参数方程,st为起始角度,en为末角度,color为颜色
timer = setInterval(timeon,1000);//开始setInterval
p.lineStyle(1,0xffffff,0);
p.beginFill(color,50);
p.moveTo(sx,sy);
p.lineTo(sx+r*Math.sin(st),sy-r*Math.cos(st));
var i = st;
do{
i+=step;
p.lineTo(sx+r*Math.sin(i),sy-r*Math.cos(i));
}while (i<en);
p.lineTo(sx,sy);
p.endFill();
}//画扇形的函数,使用参数方程,st为起始角度,en为末角度,color为颜色
timer = setInterval(timeon,1000);//开始setInterval