OsgEarth下绘制圆

drawcircle.h

#ifndef DRAWCIRCLE_H
#define DRAWCIRCLE_H

#include "handleadapter.h"

class DrawCircle : public HandleAdapter
{
public:
	DrawCircle(GraphicsView* view);
	~DrawCircle();

protected:
	virtual void slotPicked(osg::Vec3d pos);
	virtual void slotMoveing(osg::Vec3d pos);
	virtual void slotRightHandle();

private:
	osg::Vec3d m_centerPoint;

	osgEarth::Symbology::Style m_circleStyle;
	
	osgEarth::Annotation::CircleNode* m_pCircleNode;
	osgEarth::Annotation::CircleNodeEditor* m_pCircleEdit;
};

#endif // DRAWCIRCLE_H

drawcircle.cpp

#include "drawcircle.h"

DrawCircle::DrawCircle(GraphicsView* view)
	: HandleAdapter(view)
{
	m_centerPoint = osg::Vec3d();
	m_pLayerGroup->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
	m_pCircleNode = NULL;
	m_pCircleEdit = NULL;

	m_circleStyle.getOrCreate<osgEarth::Symbology::PolygonSymbol>()->fill()->color() = osgEarth::Symbology::Color::Yellow;
	m_circleStyle.getOrCreate<osgEarth::Symbology::AltitudeSymbol>()->clamping() = osgEarth::Symbology::AltitudeSymbol::CLAMP_TO_TERRAIN;
	m_circleStyle.getOrCreate<osgEarth::Symbology::AltitudeSymbol>()->technique() = osgEarth::Symbology::AltitudeSymbol::TECHNIQUE_DRAPE;
	m_circleStyle.getOrCreate<osgEarth::Symbology::AltitudeSymbol>()->verticalOffset() = 0.1;
}

DrawCircle::~DrawCircle()
{

}

void DrawCircle::slotPicked(osg::Vec3d pos)
{
	if (m_centerPoint == osg::Vec3d() && pos == osg::Vec3d())
	{
		return;
	}
	else if (m_centerPoint == osg::Vec3d())
	{
		m_centerPoint = pos;
	}

	if (m_pCircleNode == NULL)
	{
		m_pCircleNode = new osgEarth::Annotation::CircleNode(
			m_pMap3D->getMapNode(),
			osgEarth::GeoPoint::GeoPoint(m_pMap3D->getSRS(),m_centerPoint, osgEarth::AltitudeMode::ALTMODE_RELATIVE),
			osgEarth::Linear(50, osgEarth::Units::METERS),
			m_circleStyle,
			osgEarth::Angular(0.0, osgEarth::Units::DEGREES));

		m_pCircleEdit = new osgEarth::Annotation::CircleNodeEditor(m_pCircleNode);
		m_pLayerGroup->addChild(m_pCircleNode);
		m_pLayerGroup->addChild(m_pCircleEdit);
	}

	m_pCircleNode->setRadius(
		osgEarth::GeoMath::distance(m_centerPoint, pos, m_pMap3D->getSRS()));
}

void DrawCircle::slotMoveing(osg::Vec3d pos)
{
	if (m_pCircleNode != NULL && m_centerPoint != osg::Vec3d())
	{
		m_pCircleNode->setRadius(
			osgEarth::GeoMath::distance(m_centerPoint, pos, m_pMap3D->getSRS()));
	}
}

void DrawCircle::slotRightHandle()
{
	m_centerPoint = osg::Vec3d();
	m_pCircleNode = NULL;
}

 

  • 1
    点赞
  • 11
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

海亲王

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值