函数glLineStipple有两个参数,第一个是重复的次数,第二个是用一个16-bit的数来控制,0表示不画,1表示画;比如0000111100001111=0x0F0F表示“ — —”这个模式。
![None.gif](https://www.cnblogs.com/Images/OutliningIndicators/None.gif)
glLineStipple ( 1 , 0x0F0F );
![None.gif](https://www.cnblogs.com/Images/OutliningIndicators/None.gif)
glVertex2f (0.0,0.0); glVertex2f (100.0,100.0);
glEnd();
转载于:https://www.cnblogs.com/eyye/archive/2007/06/10/778098.html