源码
父物体挂 GridLayoutGroup 组件。
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
public class Test : MonoBehaviour
{
[SerializeField] private Transform parent;
private List<EaseImage> easeImages = new List<EaseImage>();
private void Start()
{
for (int i = 0; i < 27; i++)
{
GameObject go = LoadPrefab("EaseImage");
go.transform.SetParent(parent);
EaseImage test = go.GetComponent<EaseImage>();
easeImages.Add(test);
}
easeImages[0].Set("Flash", Ease.Flash);
easeImages[1].Set("Linear", Ease.Linear);
easeImages[2].Set("Unset", Ease.Unset);
easeImage