WebGl Collision Check


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WebGl Collision Check


所用到的材质:

carpet.png

carpet.png


celling.jpg

celling.jpg


floor.png

floor.png

grass.png

grass.png


wall.png

wall.png

附源代码:

<!doctype html>
<html lang="en">
<head>
    <title>webgl collision check</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <style>
        body {
            color: #61443e;
            font-family: Monospace;
            font-size: 13px;
            text-align: center;

            background-color: #aaccff;
            margin: 0px;
            overflow: hidden;
        }

        #info {
            color: #ffffff;
            position: absolute;
            top: 0px;
            width: 100%;
            padding: 5px;
        }

        a {

            color: yellow;
        }

        #oldie {
            background: rgb(0, 0, 50) !important;
            color: #fff !important;
        }

    </style>
</head>
<body>

<div id="container"></div>

<script src="Three.js"></script>

<script src="Detector.js"></script>
<script src="Stats.js"></script>
<script>

    if (!Detector.webgl) {

        Detector.addGetWebGLMessage();
        document.getElementById('container').innerHTML = "";

    }

    var container, stats;

    var camera, controls, scene, renderer;

    var clock = new THREE.Clock();

    var wallArray = ["LeftWall", "RightWall", "FrontWall", "BackWall", "Celling", "Floor"];
//    var wallArray = ["Floor"];
    var walls = {
        LeftWall:{Position:new THREE.Vector3(10, 300, -300), texture:"textures/wall.png", Size:new THREE.Vector3(20, 600, 600)},
        RightWall:{Position:new THREE.Vector3(590, 300, -300), texture:"textures/wall.png", Size:new THREE.Vector3(20, 600, 600)},
        FrontWall:{Position:new THREE.Vector3(300, 300, -590), texture:"textures/wall.png", Size:new THREE.Vector3(560, 600, 20)},
        BackWall:{Position:new THREE.Vector3(300, 300, -10), texture:"textures/wall.png", Size:new THREE.Vector3(560, 600, 20)},
        Celling:{Position:new THREE.Vector3(300, 590, -300), texture:"textures/celling.jpg", Size:new THREE.Vector3(560, 20, 560)},
        Floor:{Position:new THREE.Vector3(300, 10, -300), texture:"textures/floor.png", Size:new THREE.Vector3(560, 20, 560)}
    };
    var cylinderArray = ["LieCylinder", "UpCylinder", "SlantedCylinder"];
    var cylinders = {
        LieCylinder:{Position:new THREE.Vector3(150, 25, -300), texture:"textures/grass.png", Size:new THREE.Vector3(50, 50, 900), Rotate:new THREE.Vector3(1.57, 0, 0)},
        UpCylinder:{Position:new THREE.Vector3(300, 300, -300), texture:"textures/grass.png", Size:new THREE.Vector3(40, 40, 900), Rotate:new THREE.Vector3(0, 0, 0)},
        SlantedCylinder:{Position:new THREE.Vector3(400, 300, -200), texture:"textures/grass.png", Size:new THREE.Vector3(60, 60, 900), Rotate:new THREE.Vector3(0.75, 0.75, 0.75)}
    };
    var ballArray = [
//        {Position:new THREE.Vector3(50, 550, -50), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(40, -20, 40), Acell:new THREE.Vector3(0, 0, 0)},
//        {Position:new THREE.Vector3(250, 550, -50), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(30, 10, 0), Acell:new THREE.Vector3(0, 0, 0)},
//        {Position:new THREE.Vector3(450, 550, -50), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(50, -10, 10), Acell:new THREE.Vector3(0, 0, 0)},
//        {Position:new THREE.Vector3(50, 550, -250), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(10, 30, 0), Acell:new THREE.Vector3(0, 0, 0)},
//        {Position:new THREE.Vector3(250, 550, -250), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(30, -10, 10), Acell:new THREE.Vector3(0, 0, 0)},
//        {Position:new THREE.Vector3(450, 550, -250), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(10, 10, 30), Acell:new THREE.Vector3(0, 0, 0)},
        {Position:new THREE.Vector3(50, 550, -450), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(60, 20, 40), Acell:new THREE.Vector3(0, 0, 0)},
        {Position:new THREE.Vector3(250, 550, -450), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(20, -60, 40), Acell:new THREE.Vector3(0, 0, 0)},
        {Position:new THREE.Vector3(450, 450, -450), Radius:20, texture:"textures/carpet.png", Veloc:new THREE.Vector3(40, -50, 50), Acell:new THREE.Vector3(0, 0, 0)}
    ];
    var objects = [];

    init();
    animate();

    function init() {

        container = document.getElementById('container');

        scene = new THREE.Scene();
        //scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );

        camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 20000);
        camera.position.x = 0;
        camera.position.y = 50;
        camera.position.z = 200;
        scene.add(camera);

        controls = new THREE.FirstPersonControls(camera);
        controls.movementSpeed = 300;
        controls.lookSpeed = 0.01;
        controls.lon = 300;

        scene.add(new THREE.AmbientLight(0xffffff));

        var wall, materials, wallobject;
        for (var i = 0; i < wallArray.length; i++) {
            eval("wall = walls." + wallArray[i] + ";");
            //materials = new THREE.MeshLambertMaterial({ ambient:0xffffff, transparent:true, map:THREE.ImageUtils.loadTexture(wall.texture) });
            materials = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } );

            wallobject = new THREE.Mesh(new THREE.CubeGeometry(wall.Size.x, wall.Size.y, wall.Size.z, wall.Size.x / 10, wall.Size.y / 10, wall.Size.z / 10), materials);
            wallobject.position.set(wall.Position.x, wall.Position.y, wall.Position.z);
            wallobject.doubleSided = true;
            scene.add(wallobject);
            wall.object = wallobject;
            objects.push(wallobject);
        }
//        var cylinder, cylinderobject;
//        for (var i = 0; i < cylinderArray.length; i++) {
//            eval("cylinder = cylinders." + cylinderArray[i] + ";");
//            materials = new THREE.MeshLambertMaterial({ ambient:0xffffff, map:THREE.ImageUtils.loadTexture(cylinder.texture) });
//
//            cylinderobject = new THREE.Mesh(new THREE.CylinderGeometry(cylinder.Size.x, cylinder.Size.y, cylinder.Size.z, cylinder.Size.x, cylinder.Size.z, false), materials);
//            cylinderobject.position.set(cylinder.Position.x, cylinder.Position.y, cylinder.Position.z);
//            cylinderobject.rotation.set(cylinder.Rotate.x, cylinder.Rotate.y, cylinder.Rotate.z);
//            scene.add(cylinderobject);
//            cylinder.object = cylinderobject;
//            objects.push(cylinderobject);
//        }
        var ball, ballObject;
        for (var i = 0; i < ballArray.length; i++) {
            ball = ballArray[i];
            materials = new THREE.MeshLambertMaterial({ ambient:0xffffff, map:THREE.ImageUtils.loadTexture(ball.texture) });

            ballObject = new THREE.Mesh(new THREE.SphereGeometry(ball.Radius, 64, 32), materials);
            ballObject.position.set(ball.Position.x, ball.Position.y, ball.Position.z);
            scene.add(ballObject);
            ball.object = ballObject;
        }

        var object = new THREE.AxisHelper();
        object.position.set(0, 0, 0);
        object.scale.x = object.scale.y = object.scale.z = 2;
        scene.add(object);

        renderer = new THREE.WebGLRenderer({ clearColor:0x000000, clearAlpha:1 });
        renderer.setSize(window.innerWidth, window.innerHeight);

        container.innerHTML = "";

        container.appendChild(renderer.domElement);

        stats = new Stats();
        stats.domElement.style.position = 'absolute';
        stats.domElement.style.top = '0px';
        container.appendChild(stats.domElement);
    }

    function animate() {

        requestAnimationFrame(animate);

        render();
        stats.update();

    }

    function setBallPosition(ball, deltaTime) {
//        console.log("old ball.Position=("+ball.Position.x+","+ball.Position.y+","+ball.Position.z+"),Vec=("+ball.Veloc.x+","+ball.Veloc.y+","+ball.Veloc.z+")");
//        if(ball.Position.y < - ball.Veloc.y + 20){
//            console.log("break;");
//        }
        var ray = new THREE.Ray(ball.Position.clone(), ball.Veloc.clone().normalize());
        var intersects = ray.intersectObjects(objects);

        if (intersects.length > 0) {
            var intersectsTemp = [];
            for(var i = 0;i<intersects.length;i++){
                var has = false;
                var normal = intersects[i].face.normal.clone().normalize();
                if(normal.clone().dot(ball.Veloc.clone().normalize()) > 0){
                    has = true;
                }
                for(var j=0;j<intersectsTemp.length;j++){
                    if(intersectsTemp[j].face.normal.x == intersects[i].face.normal.x && intersectsTemp[j].face.normal.y == intersects[i].face.normal.y && intersectsTemp[j].face.normal.z == intersects[i].face.normal.z){
                        has = true;
                    }
                    if(intersectsTemp[j].distance != intersects[i].distance){
                        has = true;
                    }
                }
                if(!has){
                    intersectsTemp.push(intersects[i]);
                }
            }
            intersects = intersectsTemp;

            var intersect = intersects[ 0 ];
            var distance = intersect.distance;
            var point = intersect.point;
            var distanceNew = ((ball.Veloc.clone().multiplyScalar(deltaTime)).addSelf(ball.Acell.clone().multiplyScalar(deltaTime * deltaTime / 2))).distanceTo(ball.Position.clone());

            if (distance - ball.Radius < distanceNew) {
                var vl = ball.Veloc.clone().length();
                var vtpow2 = 2 * ball.Acell.clone().dot(ball.Veloc.clone().normalize()) * (distance - ball.Radius) + vl * vl;
                var vt;
                if (vtpow2 > 0) {
                    vt = Math.sqrt(vtpow2);
                } else {
                    vt = 0;
                }

                var vi = ball.Veloc.clone().normalize();
                var vri = new THREE.Vector3(0,0,0);
                var vria = vi.clone();
                for(var i = 0;i<intersects.length;i++){
                    var normal = intersects[i].face.normal.clone().normalize();
                    if(normal.clone().dot(vi.clone()) > 0){
                        continue;
                    }
                    var normali = normal.clone().multiplyScalar(-2 * normal.clone().dot(vria.clone()));
                    vri = normali.addSelf(vria.clone()).normalize();
                    vria = vri.clone();
//                    console.log("Cylinder=("+intersects[i].object.rotation.x+","+intersects[i].object.rotation.y+","+intersects[i].object.rotation.z+")");
                }

                var vr = vri.clone().multiplyScalar(vt);
                //console.log("Vl=" + vl + ",Vt=" + vt + ",Vr=" + vr.clone().length() + ",distance=" + distance);

                ball.Veloc = vr;

                ball.Position = point.clone().addSelf(vri.multiplyScalar(1));
                var ray1 = new THREE.Ray(ball.Position.clone(), ball.Veloc.clone().normalize());
                var intersects1 = ray1.intersectObjects(objects);
                if(intersects1.length > 0){
                    var intersect1 = intersects1[ 0 ];
                    var distance1 = intersect1.distance;
                    var distanceNew1 = ball.Veloc.clone().length() * deltaTime;
                    if (distance1 - ball.Radius < distanceNew1) {
                        setBallPosition(ball, deltaTime);
                    }else{
                        ball.Position = point.clone().addSelf(vri.multiplyScalar(ball.Radius));
                    }
                }else{
                    ball.Position = point.clone().addSelf(vri.multiplyScalar(ball.Radius));
                }
            } else {
                ball.Position.addSelf((ball.Veloc.clone().multiplyScalar(deltaTime)).addSelf(ball.Acell.clone().multiplyScalar(deltaTime * deltaTime / 2)));
                ball.Veloc.addSelf(ball.Acell.clone().multiplyScalar(deltaTime));
            }
        } else {
            ball.Position.addSelf((ball.Veloc.clone().multiplyScalar(deltaTime)).addSelf(ball.Acell.clone().multiplyScalar(deltaTime * deltaTime / 2)));
            ball.Veloc.addSelf(ball.Acell.clone().multiplyScalar(deltaTime));
        }
//        console.log("new ball.Position=("+ball.Position.x+","+ball.Position.y+","+ball.Position.z+"),Vec=("+ball.Veloc.x+","+ball.Veloc.y+","+ball.Veloc.z+")");
        ball.object.position.set(ball.Position.x, ball.Position.y, ball.Position.z);
    }

    function render() {

        var delta = clock.getDelta(),
                time = clock.getElapsedTime() * 10;

        controls.update(delta);
        var deltaTime = 0.5;
        for (var i = 0; i < ballArray.length; i++) {
            var ball = ballArray[i];
//            ball.Position.set(30,30,-100);
//            ball.Veloc.set(-80,-70,0);
            setBallPosition(ball, deltaTime);
        }
        renderer.render(scene, camera);
    }

</script>

</body>
</html>

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