基于C#设计模式学习之享元模式

享元模式是一种结构型设计模式,其运用共享技术有效地支持大量细粒度的对象。要掌握共

享的概念,花很小的代价,实现资源复用。实际的应用中,如线程池等。

 

namespace Designmode.FlyWeight
{
    /// <summary>
    /// 共享充电宝抽象类
    /// </summary>
    public abstract class PortableBattery
    {
        /// <summary>
        /// 充电宝的状态,0: 未被使用,1: 被使用
        /// </summary>
        protected int _state = 0;

        /// <summary>
        /// 某使用者使用充电宝
        /// </summary>
        /// <param name="userName"></param>
        public abstract void Use(string userName);

        /// <summary>
        /// 归还充电宝
        /// </summary>
        public abstract void Back();

        /// <summary>
        /// 获取充电宝状态
        /// </summary>
        /// <returns>充电宝状态</returns>
        public int GetState()
        {
            return this._state;
        }
    }
}
namespace Designmode.FlyWeight
{
    /// <summary>
    /// 充电宝的便携工厂
    /// </summary>
    public class PortableBatteryFactory
    {

        /// <summary>
        /// 共享充电宝的集合
        /// </summary>
        private HashSet<PortableBattery> _portableBatteries = new HashSet<PortableBattery>() { new XiaoHuangPortableBattery(), new XiaoLvPortableBattery()};

        /// <summary>
        /// 获取充电宝
        /// </summary>
        /// <returns>返回充电宝</returns>
        public PortableBattery GetPortableBattery()
        {
            foreach (var item in _portableBatteries)
            {
                if (item.GetState() == 0)
                    return item;
            }
            return null;
        }
    }
}
namespace Designmode.FlyWeight
{
    /// <summary>
    /// 小黄共享充电宝
    /// </summary>
    public class XiaoHuangPortableBattery : PortableBattery
    {
        /// <summary>
        /// 归还充电宝
        /// </summary>
        public override void Back()
        {
            this._state = 0;
        }
        /// <summary>
        /// 某用户使用充电宝
        /// </summary>
        /// <param name="userName">用户名称</param>
        public override void Use(string userName)
        {
            this._state = 1;
            Console.WriteLine($"{userName} use xiaohuang portable battery.");
        }
    }
}
namespace Designmode.FlyWeight
{
    /// <summary>
    /// 小绿共享充电宝
    /// </summary>
    public class XiaoLvPortableBattery : PortableBattery
    {
        /// <summary>
        /// 归还充电宝
        /// </summary>
        public override void Back()
        {
            this._state = 0;
        }
        /// <summary>
        /// 某用户使用充电宝
        /// </summary>
        /// <param name="userName">用户名称</param>
        public override void Use(string userName)
        {
            this._state = 1;
            Console.WriteLine($"{userName} use xiaolv portable battery.");
        }
    }

}

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