最近做实验需要用到虚拟棋盘格,尝试了很多方法,比如用vtkImageCanvasSource2D绘制,但放大容易失真,图片的话进行spacing设置,用起来比较繁琐。vtkPlaneSource做这种网格色块更简单,只需要设置polydata的颜色即可。关键部分的代码如下,可以根据需要设置rlt和sqrLen:
int rlt = 10; // x,y方向上的方格数量
int sqrLen = 10; // 方格的边长
this->CreateSphere(0, 0, 0);
this->CreateSphere(rlt*sqrLen, rlt*sqrLen, 0);
vtkSmartPointer<vtkPlaneSource> planeSource = vtkSmartPointer<vtkPlaneSource>::New();
planeSource->SetCenter(0.0, 0.0, 0.0);
planeSource->SetOrigin(0, 0, 0);
planeSource->SetPoint1(rlt*sqrLen, 0, 0);
planeSource->SetPoint2(0, rlt*sqrLen, 0);
planeSource->SetResolution(rlt, rlt);
planeSource->Update();
vtkSmartPointer<vtkPolyData> grid = planeSource->GetOutput();
vtkSmartPointer<vtkUnsignedCharArray> cellColor = vtkSmartPointer<vtkUnsignedCharArray>::New();
cellColor->SetNumberOfComponents(3);
unsigned char cBlack[3] = { 0, 0, 0 };
unsigned char cWhite[3] = { 255, 255, 255 };
unsigned char *currentColor = cWhite;
for (quint32 i = 0; i < grid->GetNumberOfCells(); i++)
{
if (i < rlt || i > rlt * (rlt - 1) || i % rlt == (rlt-1) || i % rlt == 0) // 周边绘制白色
{
currentColor = cWhite;
}
else
{
// 交错绘制黑白方格
if ((int)(i / rlt) % 2 == 0) // 偶数行
{
(i % rlt % 2 == 0) ? (currentColor = cWhite) : (currentColor = cBlack);
}
else // 奇数行
{
(i % rlt % 2 == 0) ? (currentColor = cBlack) : (currentColor = cWhite);
}
}
cellColor->InsertNextTypedTuple(currentColor);
}
grid->GetCellData()->SetScalars(cellColor);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(planeSource->GetOutput());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
效果图: