主程序:
#include "game.h"
void menu(void)
{
printf("*******************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("*******************\n");
}
void game(void)
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷:随机找一些位置将字符1放进mine数组中
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test(void)
{
srand((unsigned)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
int main(void)
{
test();
return 0;
}
子函数:
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ch)
{
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ch;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int rows, int cols)
{
int i = 0, j = 0;
for (i = 0; i <= cols; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= rows; i++)
{
printf("%d ", i);
for (j = 1; j <= cols; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
// '1' - '0' = 1
// '0' - '0' = 0
int get_mind_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] -
8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入排查雷的坐标:\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1.踩雷,炸死,游戏结束
if (mine[x][y] == '1')
{
printf("踩雷了,你死了!\n");
DisplayBoard(mine, row, col);
break;
}
//2.没踩雷,继续游戏
else
{
//计算x,y坐标周围有几个雷
int count = get_mind_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
//坐标非法
printf("您输入的坐标非法,请输入合法坐标.\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("成功了\n");
DisplayBoard(mine, row, col);
}
}
头文件:
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ch);
void DisplayBoard(char board[ROWS][COLS], int rows, int cols);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int get_mind_count(char mine[ROWS][COLS], int x, int y);