旗帜飘动
Shader "CX/Simple Sine Wave"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Normal ("Normal Map", 2D) = "bump" {}
_Speed ("Speed", float) = 1.25
_Amplitude ("Amplitude", float) = 1.0
_Smoothness ("Smoothness", Range(0, 1)) = 0.5
_Metallic ("Metallic", Range(0, 1)) = 0.5
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 150
Cull [_Cull]
ZWrite On
CGPROGRAM
// Physically based Standard ligh