Shader "CX/Plasma"
{
Properties
{
[HDR] _Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Normal("Normal map", 2D) = "bump" {}
_NoiseTex ("Noise", 2D) = "white" {}
_MovementDirection ("Movement Direction", float) = (0, -1, 0, 1)
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
}
SubShader
{
Tags{ "RenderType"="Transparent" "Queue"="Transparent"}
Blend SrcAlpha OneMinusSrcAlpha
LOD 100
Cull [_Cull]
Lighting Off
ZWrite On
CGPROGRAM
// Physically based Standard lig