using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
public class CSharpCallLua : MonoBehaviour {
private LuaEnv luaEnv;
void Start () {
luaEnv = new LuaEnv();
luaEnv.DoString("require 'CSharpCallLua'");
//获取lua里面的全局变量
int a =luaEnv.Global.Get<int>("a");
bool b = luaEnv.Global.Get<bool>("b");
string c = luaEnv.Global.Get<string>("c");
print(a);
print(b);
print(c);
}
// Update is called once per frame
void Update () {
}
private void OnDestroy()
{
//释放
luaEnv.Dispose();
}
}