OpenGL上的lookat函数,传递两个物体的坐标,其中一个根据的位置旋转或者说一直看着另一个。
void Matrix::lookAt(float *m,
float eyeX, float eyeY, float eyeZ,
float tarX, float tarY, float tarZ,
float upX, float upY, float upZ)
{
float fx = eyeX - tarX;
float fy = eyeY - tarY;
float fz = eyeZ - tarZ;
normalize(fx, fy, fz);
float sx = fy * upZ - fz * upY;
float sy = fz * upX - fx * upZ;
float sz = fx * upY - fy * upX;
float ux = sy * fz - sz * fy;
float uy = sz * fx - sx * fz;
float uz = sx * fy - sy * fx;
m[ 0] = sx;
m[ 1] = sy;
m[ 2] = sz;
m[ 3] = 0.0f;
m[ 4] = ux;
m[ 5] = uy;
m[ 6] = uz;
m[ 7] = 0.0f;
m[ 8] = fx;
m[ 9] = fy;
m[10] = fz;
m