The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point clouds and native mesh data.
PiXYZ STUDIO和PiXYZ PLUGIN的2019.2版本现已面向当前订户和新客户推出,它们带来了一些重要的改进以及根本上的新功能。 这些改进的结果是,PiXYZ现在适用于更广泛的用例,并支持从点云和本机网格数据开始的工作流。
For those who may not be aware, PiXYZ is a Unity partner that provides best-in-class solutions to easily import and optimize large CAD, mesh and now point cloud models for creating real-time experiences in Unity. Unity customers ranging from individuals to enterprises use PiXYZ to prepare data from virtually any widely used design tool for real-time development.
对于那些可能不知道的人,PiXYZ是Unity合作伙伴,提供一流的解决方案,可轻松导入和优化大型CAD,网格和现在的点云模型,以在Unity中创建实时体验。 从个人到企业的Unity客户使用PiXYZ可以从几乎任何广泛使用的设计工具准备数据以进行实时开发。
The most notable change for 2019.2 is the ability to import point clouds into Unity using the PiXYZ PLUGIN for Unity. Improved support for point clouds also extends to PiXYZ STUDIO, which now can convert point clouds to proxy meshes. There’s much more to STUDIO 2019.2 though, with new tools that make it much easier to work with large models that are segmented into multiple scenes. PiXYZ has also expanded and improved the Decimate to Target algorithm to speed up the process of simplifying a model to a specified polygon count. As always, there is much more, please keep reading to learn more.
2019.2最显着的变化是使用PiXYZ PLUGIN for Unity将点云导入Unity的功能。 对点云的改进支持也扩展到了PiXYZ STUDIO,它现在可以将点云转换为代理网格。 尽管如此,STUDIO 2019.2还有更多功能,借助新工具可以更轻松地使用分割成多个场景的大型模型。 PiXYZ还扩展并改进了“ 抽取至目标” 算法,以加快将模型简化为指定多边形数的过程。 与往常一样,还有更多内容,请继续阅读以了解更多信息。
For more details, please refer to the updated documentation pages and What’s New pages for PiXYZ STUDIO and the PiXYZ PLUGIN.
有关更多详细信息,请参阅更新的 文档页面 以及 PiXYZ STUDIO 和 PiXYZ PLUGIN 的新增功能页面 。
指明道路 (Point the Way)
PiXYZ PLUGIN for Unity can now import point clouds in the E57, PTX and PTS formats. While STUDIO has had this capability for some time, there was no way to bring this point cloud data into Unity. Now it’s as simple as directly importing the data from a compatible point cloud format, or by importing a native PiXYZ (.pxz) file from STUDIO that contains point clouds. Expanded import capability doesn’t end with point clouds, though. The PLUGIN can now also import glTF and GLB (glTF binary) files into Unity. In addition, imported FBX and OBJ files now retain vertex color information. Importing data from Autodesk VRED is also improved – it is now possible to export B-Rep geometry from VRED to use PiXYZ for tessellating data for use in Unity.
PiXYZ PLUGIN for Unity现在可以导入E57,PTX和PTS格式的点云。 尽管STUDIO拥有此功能已有一段时间,但无法将这一点云数据带入Unity。 现在,就像直接从兼容的点云格式导入数据,或从包含点云的STUDIO导入本机PiXYZ(.pxz)文件一样简单。 但是,扩展的导入功能并不只限于点云。 现在,PLUGIN也可以将glTF和GLB(glTF二进制)文件导入Unity。 此外,导入的FBX和OBJ文件现在保留顶点颜色信息。 从Autodesk VRED导入数据的功能也得到了改进-现在可以从VRED导出B-Rep几何,以使用PiXYZ细分数据以供Unity使用。
Once data is in Unity, the PLUGIN offers more tools than ever to optimize for real-time, thanks to improvements in the Toolbox and Rule Engine. The Decimate to Target option previously available in STUDIO is now also available in the PLUGIN, and it uses a new algorithm that is faster and more efficient at decimating meshes to achieve a target percentage reduction. Point clouds can now be used to re-topologize and bake textures. Custom actions based upon user parameters can now be conditionally performed based upon ranges. When replacing existing objects, modifications to scale and rotation can now be preserved and automatically applies to the replacement geometry. In the Rule Engine, it’s now simpler to modify existing rule sets by inserting new rules. In another notable improvement, the Rule Engine is now available for use in runtime!
一旦数据进入Unity,由于工具箱和规则引擎的改进,PLUGIN可以提供比以往更多的实时优化工具。 该 抽取到的目标 选项以前在Studio中可用,现在在插件也是可用的,并且它采用了新的算法,在抽取的网格,实现减排目标的百分比更快,更高效。 点云现在可以用于重新拓扑和烘焙纹理。 现在可以基于范围有条件地执行基于用户参数的自定义操作。 替换现有对象时,现在可以保留对比例和旋转的修改并将其自动应用于替换几何。 在规则引擎中,现在可以通过插入新规则来更简单地修改现有规则集。 另一个显着改进是,规则引擎现在可以在运行时使用!
A number of other improvements are aimed at productivity and speed. Most of these are related to how files are imported both interactively and in headless mode. PiXYZ now generates fewer exceptions and improves exception handling. Default settings are set to better match best practices (e.g., the option to reorient faces is selected by default).
其他许多改进旨在提高生产率和速度。 其中大多数与以交互方式和无头模式导入文件的方式有关。 PiXYZ现在生成的异常更少,并改善了异常处理。 设置默认设置以更好地匹配最佳做法(例如,默认情况下会选择重新定向面部的选项)。
规模效率 (Efficiency at scale)
The most significant changes to PiXYZ STUDIO are related to working with large, complex models. The new Isolate feature allows a user to select, visualize and process a subset of a larger model separately from the entire scene. This makes it much easier to divide up a complex model and to work on relevant pieces in parallel. Of course, what is divided usually needs to be reunited, and to support that STUDIO can now merge multiple PiXYZ (.pxz) files back into a complete scene. It’s also common for complex models to contain variant information, and STUDIO now supports the creation and editing of variants as well. Differences in position, visibility and material assignment for objects and instances can now be represented in variant scene states.
PiXYZ STUDIO的最重要更改与使用大型复杂模型有关 。 新的“ 隔离” 功能允许用户与整个场景分开选择,可视化和处理较大模型的子集。 这使得划分复杂模型并并行处理相关部分变得容易得多。 当然,通常需要重新组合分割后的内容,以支持STUDIO现在可以将多个PiXYZ(.pxz)文件合并回完整的场景。 复杂模型包含变体信息也很常见,STUDIO现在也支持变体的创建和编辑。 现在可以在各种场景状态中表示对象和实例在位置,可见性和材质分配上的差异。
![](https://i-blog.csdnimg.cn/blog_migrate/d388c1ad397be8a46acd533b0bf8a0fc.png)
Improved workflow to isolate parts of a larger assembly
改进了工作流程以隔离较大装配体的零件
STUDIO 2019.2 also received a number of productivity improvements. Undo/Redo was introduced in 2019.1, and now in 2019.2, it’s been improved with a history panel, making it much easier to roll back or forward to a specific step in a sequence of operations. Another productivity enhancement is the new Orient from View feature, which allows a user to automatically detect and reorient visible (non-occluded) triangles facing away from the viewport camera.
STUDIO 2019.2还获得了许多生产力方面的改进。 撤消/重做在2019.1中引入,现在在2019.2中进行了改进,历史记录面板对其进行了改进,从而使回滚或前进到一系列操作中的特定步骤变得更加容易。 另一个提高生产力的功能是新的“ 从视图 定向 ” 功能,该功能使用户可以自动检测并重新定向背向视口摄像机的可见(无遮挡)三角形。
![](https://i-blog.csdnimg.cn/blog_migrate/fe3c2c30f1f1605a3172040572ac7c41.png)
Automatic orientation of triangles in a viewport
视口中三角形的自动定向
STUDIO also sees a number of improvements related to point clouds and mesh manipulation. Point cloud data can be very heavy and encompass a large volume, making it hard to work with. Using the new Voxelize Point Cloud feature, it’s simple to break a single point cloud into multiple pieces, making it much easier to work with. In addition, the Proxy Mesh Point Cloud feature can automatically create a proxy mesh from point cloud data. This capability promises to dramatically simplify certain industry workflows based on reality capture. As would be expected, the same Decimate to Target improvements implemented in the PLUGIN are also in STUDIO, to provide faster processing. The final mesh-related change for 2019.2 is an improved Remove Holes algorithm.
STUDIO还看到了与点云和网格处理有关的许多改进。 点云数据可能非常繁重且包含大量数据,因此很难使用。 使用新的 Voxelize点云 功能,可以很容易地将单个点云分为多个部分,从而使使用起来更加容易。 此外, 代理网格点云 功能可以根据点云数据自动创建代理网格。 此功能有望大大简化基于现实捕获的某些行业工作流程。 不出所料,在 PLUGIN中 实现 的相同的“ 从目标到目标”的 改进也出现在STUDIO中,以提供更快的处理。 2019.2的与网格相关的最终更改是改进的`` 移除Kong'' 算法。
![](https://i-blog.csdnimg.cn/blog_migrate/d3756fe016facaf81054732a0b509118.png)
![](https://i-blog.csdnimg.cn/blog_migrate/8d6010dad72f442a8ce5412baf6c54f5.png)
New point cloud workflows for voxelization and conversion to mesh
用于点素化和转换为网格的新点云工作流程
There are a few more import improvements to round out STUDIO 2019.2, which mirror improvements in the PLUGIN. Autodesk VRED models can now be imported into STUDIO, including B-Rep data. STUDIO now preserves vertex color information for objects imported from FBX and OBJ, and these vertex colors can be visualized in the viewport using the new Vertex Color override material. STUDIO also now features improvements to JT import (and export) as well as improved precision for importing CAD geometry by basing import on the units used in the source file.
为了使STUDIO 2019.2更加完善,还有一些导入方面的改进,这反映了PLUGIN中的改进。 现在可以将Autodesk VRED模型(包括B-Rep数据)导入到STUDIO中。 现在,STUDIO会保留从FBX和OBJ导入的对象的顶点颜色信息,并且可以使用新的“ 顶点颜色” 替代材质 在视口中可视化这些顶点颜色 。 STUDIO现在还改进了JT导入(和导出),并通过基于源文件中使用的单位进行导入,提高了导入CAD几何图形的精度。
Finally, STUDIO 2019.2 includes some changes to improve user productivity and convenience. It’s now easier than ever to create and edit Python scripts in the Scripting Editor thanks to several new features – search/replace, tab management, automatic reload of external scripts and the ability to see function parameters by hovering the pointer over that function. The user interface for the Inspector is also improved, with more easily readable information and easier access to occurrence prototypes.
最后,STUDIO 2019.2进行了一些更改以提高用户的生产力和便利性。 借助多项新功能,搜索/替换,标签管理,自动重新加载外部脚本以及通过将指针悬停在该函数上来查看函数参数的功能,现在比以往更容易在脚本编辑器中创建和编辑Python脚本。 Inspector的用户界面也得到了改进,具有更易于阅读的信息和更易于访问发生原型的信息。
PiXYZ Plugin 2019.2 is compatible with Unity 2018.3 and later. If you’re an existing PiXYZ subscriber to one of these products, all you need to do is download and install the latest version from the PiXYZ website. If you’re new to PiXYZ, then visit Unity’s PiXYZ page to request a free trial or to purchase a subscription.
PiXYZ插件2019.2与Unity 2018.3及更高版本兼容。 如果您已经是这些产品之一的PiXYZ订户,那么您只需从 PiXYZ网站 下载并安装最新版本 即可 。 如果您不熟悉PiXYZ,请访问Unity的 PiX YZ页面 以请求免费试用或购买订阅。
翻译自: https://blogs.unity3d.com/2019/12/05/get-to-the-point-pixyz-2019-2/