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We’re excited to share the latest results from our close collaboration with PiXYZ – the release of 2018.3 versions of both the PiXYZ PLUGIN for Unity and PiXYZ STUDIO. While both products offer powerful new capabilities, we’re emphasizing the new Toolbox and Rule Engine capabilities available with the PiXYZ PLUGIN, as well as a new Live Sync feature to keep your Unity projects up-to-date. These changes open up new opportunities for interactive optimization of models within Unity and promise to save even more time for Unity customers.
我们很高兴分享与PiXYZ的紧密合作的最新结果-PiXYZ PLUGIN for Unity和PiXYZ STUDIO的2018.3版本。 虽然这两种产品都提供了强大的新功能,但我们仍在强调PiXYZ PLUGIN可用的新工具箱和规则引擎功能,以及新的实时同步功能,以使您的Unity项目保持最新。 这些变化为Unity内部模型的交互式优化提供了新的机会,并有望为Unity客户节省更多时间。
2018.3 versions of these PiXYZ products are available today from the Unity Store.
这些PiXYZ产品的2018.3版本今天可从Unity商店购买 。
PiXYZ工具箱中的出色工具 (Cool tools in the PiXYZ Toolbox)
2018.3 opens up a dramatically improved interactive workflow with the PiXYZ PLUGIN inside the Unity Editor. Before 2018.3, users could use the various options available in the PiXYZ Import CAD menu in the Editor to control how a model is imported. If you needed to make changes to the imported model, you would re-import the model with different options. Now with the new Toolbox menu in 2018.3, you can modify selected GameObjects from directly within Unity. Even better, these operations can be applied to any GameObjects in the Scene, whether they were imported using PiXYZ or not.
2018.3通过Unity Editor中的PiXYZ PLUGIN打开了一个大大改进的交互式工作流程。 在2018.3之前,用户可以使用编辑器的PiXYZ 导入CAD菜单中可用的各种选项来控制如何导入模型。 如果需要更改导入的模型,则可以使用其他选项重新导入模型。 现在,借助2018.3中的新工具箱菜单,您可以直接在Unity中修改所选的GameObject。 更好的是,这些操作可以应用于场景中的任何 GameObject,无论是否使用PiXYZ导入了它们。
Using the Toolbox, you can perform multiple operations on selected GameObjects. You can decimate and merge meshes, flip normals, create UVs, change the origin, switch materials and more.
使用工具箱,可以对选定的GameObjects执行多项操作。 您可以抽取和合并网格,翻转法线,创建UV,更改原点,切换材质等。
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The new PiXYZ Toolbox provides interactive optimization within the Editor
新的PiXYZ工具箱在编辑器中提供了交互式优化
Even better, you’re not limited to the predefined modifiers! Using the Create New Custom Action menu item, you can create your own Toolbox actions using C# scripting. Using this powerful new option, you can extend the PiXYZ PLUGIN to meet your specific workflow needs.
更好的是,您不仅限于预定义的修饰符! 使用“ 创建新的自定义操作” 菜单项,可以使用C#脚本创建自己的“工具箱”操作。 使用 此功能强大的新选项,您可以扩展PiXYZ PLUGIN以满足您特定的工作流程需求。
Toolbox actions can’t be undone in the current version. You can, of course, save your Scene before making any changes that you might want to undo.
在当前版本中无法撤消工具箱操作。 当然,您可以在进行任何可能要撤消的更改之前保存场景。
带我去你的规则引擎 (Take me to your Rule Engine)
Interactive model operations are great, but sometimes it makes sense to automate tasks to achieve greater consistency and efficiency. That’s where the new Rule Engine in PiXYZ comes into play. The Rule Engine provides a way to construct a series of sequential operations to be applied to imported models, or if you prefer, to all GameObjects in a Scene. The Rule Engine contains filtering logic that allows you to restrict operations to portions of the model which meet specific criteria, such as property names and values. Note that metadata from the source model is available only when the option to preserve product hierarchy is selected.
交互式模型操作很棒,但是有时自动执行任务以达到更高的一致性和效率是有意义的。 这就是PiXYZ中新的Rule Engine发挥作用的地方。 规则引擎提供了一种构造一系列顺序操作的方法,这些顺序操作将应用于导入的模型,或者如果需要,可以应用于场景中的所有GameObject。 规则引擎包含过滤逻辑,使您可以将操作限制在满足特定条件(例如属性名称和值)的模型部分。 请注意,仅当选择了保留产品层次结构的选项时,源模型中的元数据才可用。
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Automate the optimization process using the Rule Engine
使用规则引擎自动化优化过程
Perhaps you have a need for even more control? You’re in luck because just like the Toolbox, the Rule Engine also has access to Create New Custom Action for developers and customers to create C# scripts that can be included within sets of sequential operations. Rule Engine actions can’t be undone in the current version.
也许您需要更多的控制权? 您很幸运,因为就像工具箱一样,规则引擎还可以访问“ 创建新的自定义操作”, 以供开发人员和客户创建C#脚本,这些脚本可以包含在一系列顺序操作中。 在当前版本中无法撤消规则引擎操作。
(C)敏锐的想法 ((C) Sharp ideas)
It’s obvious at this point that the PiXYZ PLUGIN 2018.3 fully embraces the C# scripting capabilities at the core of Unity. In addition to associating model properties with GameObjects so they can be displayed in the Inspector window, PiXYZ PLUGIN also provides classes and methods to expose supported formats, read and write model parameters (metadata), and perform certain model operations.
在这一点上很明显,PiXYZ PLUGIN 2018.3完全包含Unity核心的C#脚本功能。 除了将模型属性与GameObjects关联以便可以在Inspector窗口中显示外,PiXYZ PLUGIN还提供了类和方法来公开支持的格式,读取和写入模型参数(元数据)以及执行某些模型操作。
PiXYZ scripting within Unity supports synchronous and asynchronous importing, callbacks, return values, and error handling so you can create robust and predictable processes. For more information, refer to the associated API documentation.
Unity中的PiXYZ脚本支持同步和异步导入,回调,返回值和错误处理,因此您可以创建健壮且可预测的流程。 有关更多信息,请参阅相关的 API文档 。
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Model properties + PiXYZ methods + C# scripting = import magic
模型属性+ PiXYZ方法+ C#脚本=导入魔术
Independent developers can also take advantage of Create New Custom Action to develop add-ons for PiXYZ. These add-ons can be compiled and submitted to the Unity Asset Store for distribution so that developers can directly benefit from extending the power of PiXYZ.
独立开发人员还可以利用“ 创建新的自定义操作” 来为PiXYZ开发附加组件。 这些插件可以编译并提交给Unity Asset Store进行分发,以便开发人员可以直接从扩展PiXYZ的功能中受益。
处理设计问题 (Dealing with the design du jour)
One universal truth about design data is that it undergoes constant change during the development phase of the lifecycle. Keeping up to date with these changes can take time that is better spent on activities that add more value. The new Live Sync feature in the PiXYZ PLUGIN 2018.3 helps you keep your Unity project up to date when source design data changes.
关于设计数据的一个普遍真理是,它在生命周期的开发阶段会不断变化。 与这些更改保持最新可能会花费一些时间,而这些时间最好花在增加价值的活动上。 PiXYZ PLUGIN 2018.3中的新Live Sync功能可帮助您在源设计数据发生更改时使Unity项目保持最新状态。
No plugin is needed for the source application, and no intermediary format is involved. The Live Sync feature works with all formats supported by PiXYZ, so you can keep your Unity project up to date with changes in the source data. Your CATIA, SOLIDWORKS, or Revit data will be kept up to date without the need to manually update your Unity project.
源应用程序不需要插件,并且不涉及任何中间格式。 实时同步功能适用于PiXYZ支持的所有格式,因此您可以通过更改源数据来使Unity项目保持最新状态。 您的CATIA,SOLIDWORKS或Revit数据将保持最新状态,而无需手动更新Unity项目。
Furthermore, Live Sync is compatible with all optimization features available in the PiXYZ Plugin, as well as the new Rule Engine. This way, the whole import-optimize-stage process can be done during the synchronization process, providing users with lower error risk and greatly improved productivity.
此外,Live Sync与PiXYZ插件以及新的Rule Engine中提供的所有优化功能兼容。 这样,可以在同步过程中完成整个导入优化阶段的过程,从而为用户提供了更低的错误风险并大大提高了生产率。
那PiXYZ STUDIO呢? (What about PiXYZ STUDIO?)
With all the excitement about the new PiXYZ PLUGIN, it’s important not to ignore the great improvements that we’ve introduced in PiXYZ STUDIO for 2018.3. This blog post doesn’t cover all of the improvements, but we’ve highlighted a few things that we’re confident will make a difference in your workday.
关于新的PiXYZ PLUGIN的所有令人兴奋的事情,重要的是不要忽略我们在PiXYZ STUDIO 2018.3。中引入的重大改进。 这篇博客文章未涵盖所有改进,但是我们重点介绍了一些我们相信会对您的工作有所作为的事情。
Within the Scene menu of PiXYZ STUDIO, there is now a new menu command to Transfer CAD Materials On Parts. Using this command, materials inherited from a parent node or from the CAD surfaces of a part are transferred to the material property of all associated GameObjects within the hierarchy in Unity. Within the Optimize Mesh menu, there is a new Decimate Target command which enables you to provide a target mesh count for decimation, which is useful if you are trying to hit a polygon count budget. The original algorithm uses quality criteria for decimation to provide maximum topology preservation – this new command provides an alternative algorithm which is especially suited for surfaces with more organic form.
在PiXYZ STUDIO的“场景”菜单中,现在有了一个新的菜单命令,可以 在零件 上 传输CAD材质 。 使用此命令,将从父节点或零件的CAD曲面继承的材质转移到Unity层次结构内所有关联GameObjects的材质属性。 在“ 优化网格” 菜单中,有一个新的“ 抽取目标” 命令,该命令使您能够提供抽取目标网格数,如果您要达到多边形计数预算,该命令将非常有用。 原始算法使用质量标准进行抽取,以最大程度地保留拓扑结构-此新命令提供了另一种算法,特别适合于具有更多有机形式的表面。
PiXYZ STUDIO also benefits from all of the behind-the-scenes algorithm upgrades that provide improved performance and model import fidelity compared to previous versions of PiXYZ. These improvements include continuous enhancement for all CAD formats (notably Revit and IFC), as well as handling of materials, hierarchy, and metadata.
PiXYZ STUDIO还受益于所有幕后算法升级,与先前版本的PiXYZ相比,该算法提供了改进的性能和模型导入保真度。 这些改进包括对所有CAD格式(尤其是Revit和IFC)的持续增强,以及对材料,层次结构和元数据的处理。
For customers who need high-volume processing of complex models, PiXYZ STUDIO.batch provides all of the capabilities of PiXYZ STUDIO, plus the ability to control file I/O using Python scripting. PiXYZ STUDIO.batch can also be used for interactive optimization, of course.
对于需要大量处理复杂模型的客户,PiXYZ STUDIO.batch提供了PiXYZ STUDIO的所有功能,以及使用Python脚本控制文件I / O的功能。 当然,PiXYZ STUDIO.batch也可以用于交互式优化。
还有别的事吗? (Is there anything else?)
Yes, of course, there’s more! Lost in all of the great new features for PiXYZ PLUGIN for Unity for 2018.3 is the fact that import into Unity now takes less than half the time on average compared to 2018.2. This is especially impressive considering that 2018.2 was 3 to 5 times faster on average than 2018.1. This is the result of close collaboration between Unity and PiXYZ to take advantage of efficiencies in the import process.
是的,当然还有更多! PiXYZ PLUGIN for Unity for 2018.3的所有出色功能都丢失了,因为与2018.2相比 ,现在平均导入Unity所需的时间少于一半。 考虑到2018.2平均比2018.1快3至5倍,这尤其令人印象深刻。 这是Unity和PiXYZ之间紧密合作以利用导入过程中的效率的结果。
Frequent readers of the Unity Blog also may have noticed our article on November 13 discussing planned capabilities to import VRED data into Unity. Stay tuned for more news on this exciting new feature.
Unity博客的常读者也可能已经注意到我们11月13日的文章,讨论了将 VRED数据导入Unity的 计划功能 。 请继续关注有关此令人兴奋的新功能的更多新闻。
We’re always listening to customers, and encourage you to post your ideas and wishes in the comment section below, or if you want to talk with us directly or get access to a trial, please contact us. If you’re interested in purchasing PiXYZ, please visit our web store.
我们一直在倾听客户的意见,并鼓励您在下面的评论部分中发表您的想法和愿望,或者如果您想直接与我们交谈或获得试用权,请 与我们联系 。 如果您有兴趣购买PiXYZ,请访问我们的 网上商店 。
翻译自: https://blogs.unity3d.com/2018/12/14/pixyz-2018-3-delivering-on-the-potential/
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