告诉我们Yggdrasil保险库里面是什么

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and Designer help power some of the highest quality art available on the Asset Store, including Buried Memories Vol. 1: Yggdrasil, the first release from the Unity Icon Collective.

与Substance团队一起,我们很高兴宣布下一个Asset Store挑战, 在Vault内部:Unity 3D环境艺术竞赛 ! Substance Painter和Designer帮助在Asset Store上提供一些最高质量的艺术品,包括Buried Memories Vol。 1:Yggdrasil ,Unity Icon Collective的第一版。

Our goal in this contest is to expose top quality talent to the Asset Store, and help create a large library of sci-fi content that fits the technical and aesthetic quality presented in the Buried Memories universe. All of this will bring some amazing new content to end users who use the Asset Store for prototyping, shipped titles, or even just for fun.

我们在这次竞赛中的目标是将高素质的人才展示给Asset Store,并帮助创建一个大型的科幻内容库,以适应埋藏回忆世界中呈现的技术和美学品质。 所有这些都会为最终用户带来一些惊人的新内容,这些最终用户使用Asset Store进行原型制作,发货或什至只是为了娱乐。

Many artists have found they can increase their income, or replace their full time job, through sales on the Unity Asset Store. If you’re an artist new to the Asset Store, we hope that through this contest, you’ll not only have the chance to win thousands in prizes, but you’ll see extra income from sales of your work to end users.

许多艺术家发现他们可以通过Unity Asset Store上的销售来增加收入或替换全职工作。 如果您是Asset Store的新手,我们希望通过这次比赛,您不仅有机会赢得数千个奖项,而且还会看到向最终用户销售作品带来的额外收入。


您的想象力,您的技能,您的回报 (
Your imagination, your skills, your rewards)

You have the opportunity to create anything you imagine to be behind the Yggdrasil vault. We want to see your creativity of characters, environment objects, and props that could lie inside the vault. You can either go solo, or work with a partner to produce your vision of what is inside the vault featured in the Buried Memories world.

您有机会创建任何您想像在Yggdrasil保险库后面的东西。 我们希望看到您的创意,人物,环境物体和道具可能位于金库中。 您可以独奏,也可以与合作伙伴一起对“埋藏记忆”世界中的金库内部产生什么看法。

Substance Painter is used by AAA studios to create the highest quality content. Substance In Unity makes it easy to work in Painter and Unity at the same time. In the video below, learn how the Substance In Unity asset can speed up your Substance workflow. Get a free trial of Substance here. (Already claimed a trial? Contact Substance to get an extension for the contest!)

AAA工作室使用Substance Painter来创建最高质量的内容。 在Unity中使用实体可以轻松地同时在Painter和Unity中工作。 在下面的视频中,了解Unity中Substance资产如何加快您的Substance工作流程。 在此处免费试用物质。 (已申请试用?请联系物质以获取比赛的延期!)

演示地址

Yggdrasil保险库内部是什么? (What is inside the Yggdrasil vault?)

Create your vision of what is behind the vault doors.  Props, rooms, weapons, vehicles, even characters — whatever you think should be behind the door, you can create.  Texture your work using Substance, and upload a diorama of your work to the Unity Asset Store, where you can share it for free with the Unity community, or sell it and earn extra income.

创建您对库门背后的愿景。 道具,房间,武器,车辆,甚至人物-您认为应该在门后的任何东西都可以创建。 使用Substance对您的作品进行纹理处理,然后将您的作品立体图上传到Unity Asset Store,您可以在其中与Unity社区免费共享该作品,或者出售该作品并赚取额外收入。

At first glance, the world containing the Yggdrasil vault may look somewhat familiar: A sci-fi post-apocalyptic world with bipedal robots and giant vault doors with a robot eye coming out of it. Instead of constricting this world, we hope that publishers and artist who join this contest will help us broaden the world, adding new characters, props, and scenery to what is possible. Our vision is that in time, there will be hundreds of AAA quality asset packages available for end users.

乍一看,包含Yggdrasil穹顶的世界可能看起来有些熟悉:科幻后世界,双足机器人和巨大的穹顶门(带有机器人的眼睛)从中出来。 我们希望不要限制世界,而希望参加比赛的出版商和艺术家将帮助我们扩大世界,为可能的事物增加新的角色,道具和风景。 我们的愿景是及时为最终用户提供数百种AAA质量的资产包。

Your vision, whatever it may be, will help bring this world to life.

无论您的愿景是什么,都将使这个世界栩栩如生。

演示地址

见法官 (Meet the judges)

尼古拉·丹雅诺夫(Nikola Damjanov) (Nikola Damjanov)

Nikola is a 3D game artist with over ten years of versatile experience. Working at Nordeus, he has been actively improving his artistic skills, exploring new tools and adopting them as early as possible. He has developed through the company and is currently channeling his passion, focus and broad skill-set working as a lead artist on soft-launched mobile game – Heroic: Magic Duel. Also, he loves everything procedural.

Nikola是3D游戏美术师,拥有十多年的丰富经验。 在Nordeus工作期间,他一直在积极提高他的艺术技巧,探索新工具并尽早采用它们。 他通过公司发展,目前正在发挥他的热情,专注和广泛的技能,作为软启动的手机游戏《英雄:魔法决斗》的首席艺术家。 而且,他喜欢所有程序。

丁强| 概念艺术家 (Johnson Ting | Concept Artist)

A full-time freelance concept artist and art director with a focus on the games industry. His past experiences include working with companies such as Sony, Legendary, NCsoft, NetEase, Tencent, Activision, creating concept art and designing collectibles for titles such as Gears of War 4 & 5, Mortal Kombat X, Paragon, the Call of Duty franchise, Halo 5, Resident Evil 7, Tom Clancy’s Ghost Recon: Wildlands, and Horizon: Zero Dawn.

专职自由概念艺术家和艺术总监,专注于游戏行业。 他过去的经验包括与Sony,Legendary,NCsoft,NetEase,腾讯,Activision等公司合作,创作概念艺术,并为《战争机器4和5》,《真人快打X》,《百利宫》,《使命召唤》专营权,光环5,生化危机7,汤姆·克兰西的《幽灵行动:荒野》和《地平线:零黎明》。

Alitt Khaliq | 创意总监 (Alitt Khaliq | Creative Director)

Alitt began his career 12 years ago as a game artist at Codemasters (KL) back in 2006, Lead Artist at Ubisoft (Singapore) in 2009 and Art Director with EA (Sweden) in 2014. He has worked alongside awesome teams on franchises like DiRT, Assassins Creed and Need for Speed before joining Unity (Denmark) recently as the Creative Director for the Asset Store. His mission is to explore and envision new creative projects and partnerships to focus on Quality, Engagement and Growth for the community of Unity developers. Buried Memories was crafted through his vision and direction and brought to life by the amazing talents of the Icon Collective.

Alitt的职业生涯始于12年前,2006年在Codemasters(KL)担任游戏美术师,2009年在Ubisoft(新加坡)担任首席美术师,2014年在EA(瑞典)担任美术总监。他曾与DiRT等出色团队合作特许经营,刺客信条和《极品飞车》,最近加入Unity(丹麦),成为Asset Store的创意总监。 他的任务是探索和设想新的创意项目和合作伙伴关系,以专注于Unity开发人员社区的质量,参与度和增长。 Buried Memories是通过他的视野和方向精心制作的,并由Icon Collective的惊人才华带入生活。

文森特·高特| 技术艺术家和社区经理•寓言 (Vincent Gault | Technical Artist & Community Manager • Allegorithmic)

Vincent Gault is a Technical Artist living in Barcelona, Spain. Before joining Allegorithmic in 2016 as Community Manager, Vincent has been assuming different Art Technical positions with Ubisoft (Montreal, Barcelona & Montpellier studios), and the mobile game studio Social Point. Far Cry 2 & 3 , James Cameron’s Avatar, & Assassins Creed Unity: Dead Kings are some of the games Vincent has the opportunity to work on.

Vincent Gault是居住在西班牙巴塞罗那的技术艺术家。 在2016年以社区经理的身份加入Allegorithmic之前,Vincent曾在Ubisoft(蒙特利尔,巴塞罗那和蒙彼利埃工作室)和移动游戏工作室Social Point担任过不同的Art Technical职位。 《孤岛惊魂2(Far Cry 2&3)》,詹姆斯·卡梅隆(James Cameron)的《阿凡达》(Avatar)和《刺客信条》(Assassins Creed Unity):《死君王》是文森特有机会开发的一些游戏。

高品质奖品 (Top quality prizes)

Prizes are per person, and they are really exciting.

奖品是每人,真的很令人兴奋。

第一名 (1st Place)

    第二名 (2nd Place)

      第三名 (3rd Place)

        We’re excited to see what you create! Get all of the details and sign up here.

        我们很高兴看到您的创造! 获取所有详细信息并在此处注册。

        Challenge ends April 11, 2019, and winners will be announced in May.

        挑战赛将于2019年4月11日结束,获奖者将于5月宣布。

        About the Unity Icon Collective

        关于Unity Icon集体

        About Substance

        关于物质

        翻译自: https://blogs.unity3d.com/2019/02/15/show-us-what-is-inside-the-yggdrasil-vault/

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