unity学生demo_欢迎参加Unity全球学生挑战赛

unity学生demo

Whether you’re just starting to learn or you’ve been making games for years, join the Unity Global Student Challenge to show the world what you can create!

无论您是刚开始学习还是已经从事游戏多年,都可以参加Unity全球学生挑战赛 ,向世界展示您可以创造什么!

At Unity, we’ve seen students create amazing projects from competitions to the classroom to their dorm room. When given the right tools and inspiration to create, they turn their ideas into reality. In just 24 hours at a hackathon or game jam, these minds are able to produce playable prototypes. With a little more time, these prototypes can turn into something even better – becoming projects with high quality and polish that enable students to land dream jobs. It’s because of these inspiring students that we’re excited to share with you the Unity Global Student Challenge, an opportunity to learn, build projects, and be proud to add them to your portfolio.

在Unity,我们已经看到学生创造了令人惊叹的项目,从竞赛到教室再到宿舍。 当获得正确的工具和创作灵感时,他们就会将他们的想法变为现实。 在骇客马拉松或比赛阻塞的短短24小时内,这些头脑就能产生可玩的原型。 再多一点时间,这些原型就可以变成更好的东西–成为具有高质量和修饰效果的项目,使学生能够找到理想的工作。 正是由于这些鼓舞人心的学生,我们很高兴与您分享Unity全球学生挑战赛 ,这是一个学习,构建项目的机会,并为将其添加到您的作品集而感到自豪。

With three months to bring something to life, take the time to pull a team together, come up with ideas, create something, and share it with the community! Anyone from Unity beginners to experts is welcome to participate!

用了三个月的时间使生活变得生动,花时间组建一个团队,提出想法,创造一些东西,并与社区分享! 欢迎从Unity初学者到专家的任何人参加!

主题 (The Theme)

As part of the challenge, we want to see projects that can help “Teach People Something.” Mediums like games and VR/AR have the ability to inspire action, compassion, and problem solving, and boost understanding.

作为挑战的一部分,我们希望看到可以帮助“向人们传授知识”的项目。 游戏和VR / AR等媒体具有激发行动,同情心和解决问题的能力,并能增进理解。

We’ve seen this happen in many places; for example, at Games for Change this past summer, students and teachers created games to educate people on social issues like Kindness and Empathy or Wildlife Conservation. Students researched their topic areas, identified key issues they wanted to tackle, and developed games and experiences to increase understanding of the issue they chose.

我们已经在许多地方看到了这种情况。 例如,在去年夏天的“ 变革游戏”中 ,学生和老师制作了游戏,以教育人们有关善良,同情或野生动植物保护等社会问题。 学生研究了他们的主题领域,确定了他们想解决的关键问题,并开发了游戏和经验以加深对他们选择的问题的理解。

Our edtech friends at Filament Games created experiences that allow students to dive into the worlds of famous women in science and technology. Participants put on a headset and walk through the labs of these influential scientists, learning the history of their work in Breaking Boundaries VR.

我们在Filament Games上的 edtech朋友创造了一些经验,使学生能够深入研究科技领域的着名女性。 与会者戴上耳机,在这些有影响力的科学家的实验室中穿行,了解他们在Breaking Boundaries VR中的工作历史。

演示地址

Teaching people can even be as simple as helping them build a skill. In a project started by students, One Hand Clapping enables the player to influence the world through their singing, teaching voice control and personal empowerment in a visually stimulating way.

教人甚至可以像帮助他们建立技能一样简单。 在一个由学生发起的项目中,“ 单手鼓掌”使演奏者可以通过视觉上的刺激来通过唱歌,语音控制和个人授权来影响世界。

演示地址

In highlighting student work, our friends at The Rookies helped to show the level of quality students can achieve. The interactive world of TerraChi allows users to influence the world around them using Tai Chi inspired movements. TerraChi was developed by the 2017 Masters cohort of the UTS Animal Logic Academy.

在突出学生的工作方面,我们的新手朋友帮助展示了学生可以达到的高质量水平。 TerraChi的互动世界允许用户使用太极拳启发的动作来影响周围的世界。 TerraChi是由UTS Animal Logic Academy的2017年硕士团队开发的。

演示地址

TerraChi was developed using Unity and utilizes advanced machine learning to detect five unique movements using the VR controllers. It won “VR Game of the Year” in the 2018 ROOKIES Awards and was selected to showcase at the 2018 Sydney Film Festival – VR Hub, where people could get a hands-on experience in TerraChi.

TerraChi是使用Unity开发的,利用先进的机器学习技术使用VR控制器检测五个独特的动作。 它赢得了2018年ROOKIES大奖的“年度最佳VR游戏”,并入选了2018年悉尼电影节– VR Hub展示,人们可以在此体验TerraChi。

开始使用 (Get Started)

So, what are you waiting for? Start CREATING! Take in some inspiration from the team behind One Hand Clapping:

那你还在等什么? 开始创建! 从“单手鼓掌”背后的团队中汲取一些灵感:

“Have a cornerstone – The focus for teams should be, “What are you trying to teach?”, grounded in reality/science/personal experience and bring that out through the experience.” – Thomas Wilson, Game Director on One Hand Clapping

“具有基石–团队的重点应该是“您要教什么?”,以现实/科学/个人经验为基础,并通过经验加以体现。” –一方面掌声游戏总监Thomas Wilson

“Don’t be afraid to throw things away – if it’s not working or if it’s flawed, really rethink what you’re trying to build. Don’t keep polishing it if it doesn’t work. Toss out the concept and get rid of it and start again.” –  Zach Lower, Lead Designer on One Hand Clapping

“不要害怕丢东西–如果它不起作用或存在缺陷,请真正重新考虑您要构建的内容。 如果不起作用,请勿继续擦拭。 抛开这个概念,摆脱它,然后重新开始。” – Zach Lower,首席鼓掌设计师

If you need some help getting started, check out our Learn page to access tons of tutorials and projects to try! Start building your own game with the 3D Game Kit or jump straight into the challenge! The Unity Global Student Challenge opens on Oct 29 and runs until January 31 2019.

如果您需要入门方面的帮助,请查看我们的学习页面,以访问大量的教程和项目来尝试! 开始使用3D游戏套件构建自己的游戏,或直接加入挑战! Unity全球学生挑战赛于10月29日开始,持续到2019年1月31日。

Join the Challenge on Connect

加入连接挑战

Photo Credit to TerraChi from Animal Logic Academy, One Hand Clapping from USC Games, and Breaking Boundaries VR by Filament Games.

照片来源来自动物逻辑学院的 TerraChi一只手USC Games 拍手 ,以及Filament Games 打破边界VR

翻译自: https://blogs.unity3d.com/2018/10/29/welcome-to-the-unity-global-student-challenge/

unity学生demo

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