Unity加入.NET Foundation

Today at Build, Microsoft announced that Unity is joining the .NET Foundation. Quoting from the announcement: “This marks an important milestone in opening the technical decision making processes of the core .NET projects and also demonstrates the commitment of these partners in helping to make sure .NET continues to be an open, innovate and exciting development platform.”

今天在Build上, 微软宣布 Unity即将加入.NET Foundation 。 声明引用:“这标志着打开核心.NET项目的技术决策过程的重要里程碑,也表明了这些合作伙伴在帮助确保.NET继续成为一个开放,创新和令人兴奋的开发平台方面的承诺。 。”

We are indeed looking forward to working together with Microsoft and the other foundation members to help shape the future direction of .NET and to make Unity’s .NET experience great. For Unity developers, this means making sure the latest .NET APIs, tools, and language features are available to you. It means representing your interests to maintain and further improve .NET as a great platform for developing games.

我们确实非常期待与Microsoft和其他基金会成员合作,以帮助塑造.NET的未来方向,并使Unity的.NET体验更加出色。 对于Unity开发人员,这意味着确保可以使用最新的.NET API,工具和语言功能。 它意味着代表您的利益,以维护和进一步改善.NET作为开发游戏的绝佳平台。

To this end we have been and will continue to work on: – IL2CPP .NET Runtime – Native Visual Studio Integration – Support for C# 6 – Upgrade Mono Runtime and Class Libraries – High Performance Garbage Collector

为此,我们一直并将继续努力:– IL2CPP .NET运行时–本机Visual Studio集成–支持C#6 –升级Mono运行时和类库–高性能垃圾收集器

The IL2CPP .NET Runtime powers scripting for Unity on many platforms. It combines the efficiency and ease of use of .NET with the portability and performance of native C++. We are continually improving the performance of IL2CPP as we deploy it to more platforms.

IL2CPP .NET运行时为许多平台上的Unity脚本提供了动力。 它结合了.NET的效率和易用性以及本机C ++的可移植性和性能。 随着将IL2CPP部署到更多平台上,我们将不断提高其性能。

Native Visual Studio integration has been available since Unity 5.2. It provides a rich, out of the box debugging experience for Unity within Visual Studio.

自Unity 5.2起,就可以进行本机Visual Studio集成。 它为Visual Studio中的Unity提供了丰富的现成调试体验。

The other items mentioned will be rolled out one by one as they are ready. They are a top priority within Unity and work is already underway. When we get closer to releasing these features, we will update our public roadmap with them.

提及的其他项目将在准备就绪时一一推出。 在Unity中,它们是头等大事,并且工作已经在进行中。 当我们接近发布这些功能时,我们将使用它们更新我们的公开路线图

Once again, we are excited to become a member of the .NET Foundation and to see continued openness, innovation, and collaboration in the .NET ecosystem.

再次,我们很高兴成为.NET Foundation的成员,并看到.NET生态系统中的持续开放性,创新性和协作性。

翻译自: https://blogs.unity3d.com/2016/04/01/unity-joins-the-net-foundation/

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