modbus调试团结_团结2014年总结

modbus调试团结

Another Unite has come and gone and it was amazing! It’s always a great time for us to get out and meet so many of you and have you meet each other. As David Helgason said in the keynote, it’s a great place to make new friends, nurture exciting ideas, and even form new partnerships. It’s an ever evolving industry that we find ourselves in and having friends along for the ride makes it all the better!

另一个Unite来了又去,真是太神奇了! 对我们来说,总是很重要的时候出去与很多人见面,并让彼此见面。 正如大卫·赫尔加森(David Helgason)在主题演讲中所说的,这里是结识新朋友,培养令人振奋的想法甚至建立新的合作伙伴关系的好地方。 这是一个不断发展的行业,我们发现自己可以与朋友一起骑行,这一切都会变得更好!

Change is constant in such a fast-paced industry and we’re working hard to keep up to meet your needs (hopefully in some cases, even predicting needs). While Unity will be moving in new directions and trying new things as a technology provider, all of our decisions stem from the same mission: democratize game development. To us, it’s summarized as two questions: How will I create my game? How will I connect with an audience? We’re endeavoring to answer those questions and while it’s nearly impossible to fill every need a developer might have, we’re aiming to build the most stable and impressive environment we can for you guys to find success, however you might define it.

在这样一个快节奏的行业中,变化是不变的,我们正在努力满足您的需求(希望在某些情况下甚至可以预测需求)。 当Unity朝着新的方向发展并尝试以技术提供商的身份尝试新事物时,我们所有的决定都源于同一使命:使游戏开发民主化。 对我们来说,它概括为两个问题:我将如何创建游戏? 我将如何与观众建立联系? 我们正在努力回答这些问题,虽然几乎不可能满足开发人员的所有需求,但我们的目标是建立最稳定,最令人印象深刻的环境,让您可以找到成功,但是您可以定义成功。

In that spirit, David, Joachim, Lucas, Todd, and Jussi kicked the show with a keynote giving the rundown on the industry, Unity and the Unity community’s place in it, and how we’re building Unity as an end to end development platform to address the massive new challenges faced every day by developers.

本着这一精神,David,Joachim,Lucas,Todd和Jussi在主题演讲中对行业进行了总结,并介绍了Unity及其在Unity社区中的地位,以及我们如何将Unity打造为端到端开发平台应对开发人员每天面临的巨大新挑战。

Check out the full keynote here:

在此处查看完整的主题演讲:

演示地址

The big takeaways from this year’s Unite keynote were:

今年Unite主题演讲的主要收获是:

  • Unity Cloud Build was announced! It’s a powerful continuous integration service helps you build, test, and share new game projects more quickly. We acquired Austin-based Tsugi to make this happen and created Unity Austin at the same time (they’re hiring)! Better yet, the beta is up and available! Sign up at https://build.cloud.unity3d.com.

    Unity Cloud Build发布了 ! 它是一项功能强大的持续集成服务,可帮助您更快地构建,测试和共享新游戏项目。 我们收购了位于奥斯汀的Tsugi来实现这一目标,并同时创建了Unity Austin(他们正在招聘 )! 更好的是,该Beta已启动并可用! 在https://build.cloud.unity3d.com上注册。

  • Unity 4.6 entered public beta! You can now go test out the new UI system for yourself (download here). Tutorials for the Unity 4.6 beta can be found here.

    Unity 4.6进入了公开测试版! 现在,您可以亲自测试新的UI系统( 在此处下载 )。 在此处可以找到Unity 4.6 beta的教程。

  • Unity Everyplay is now integrated in over 700 games with 15M registered users and 6M shared replays. Additionally, new community features are on their way, including social hubs for individual games where developers can take a more active role in discussions.

    现在, Unity Everyplay已集成到700多种游戏中,拥有1500万注册用户和600万共享重播。 此外,新的社区功能正在开发中,包括各个游戏的社交中心,开发人员可以在其中扮演更积极的角色。

  • We entered a strategic collaboration with Intel to ensure that mobile developers will be able to bring their games and apps to the new crop of Intel-based Android devices with total ease.

    我们与英特尔进行了战略合作,以确保移动开发人员能够轻松地将其游戏和应用程序带入基于英特尔的新Android设备中。

  • We’re collaborating with Google to provide full support in Unity for Google’s Android TV set top box, which is available in the Unity 4.5.3p2 update as part of the Unity Android build.

    我们正在与Google合作,以在Unity中为Google的Android TV机顶盒提供全面支持, Unity 4.5.3p2更新中提供了该功能,这是Unity Android构建的一部分。

After the keynote, the event kicked into full gear with an incredible complement of sessions dedicated to helping you all learn about upcoming features in Unity 4.6 and Unity 5 like those talked about in the keynote, best practices from your peers in the development scene that are using Unity, and even more about what we have in store for you down the line. All of the 60 sessions from Unite have been posted online at this point and you can find them here!

主题演讲结束后,活动如火如荼地进行,并提供了令人难以置信的丰富会议,旨在帮助大家了解主题演讲中谈到的Unity 4.6和Unity 5中即将发布的功能,以及开发现场同行的最佳实践。使用Unity,甚至进一步了解我们为您准备的一切。 此时,Unite的所有60个课程都已在线发布, 您可以在这里找到

We also saw an incredible line-up of games and projects honored at the 2014 Unity Awards.

我们还看到了令人难以置信的游戏和项目阵容,获得了2014年Unity大奖

Each year the bar of quality raises and we couldn’t be in more awe of your abilities and creativity. These amazing finalists and winners along with the hundreds of excellent (and there were many excellent projects not in the finals) projects submitted for the awards this year are what keep us inspired to create the best possible tools for you guys to bend to your creative will.

每年,质量的门槛都在提高,我们对您的能力和创造力敬而远之。 这些令人惊叹的决赛入围者和获胜者,以及今年提交的数百个优秀项目(还有许多优秀项目不在决赛中),这些使我们不断激发灵感,以创造出可能的最佳工具,让您屈服于自己的创造力。

While Unite 2014 in Seattle was something of a headliner for us as a company this year, Unite isn’t a singular event. We’ve already seen incredible events in China, Japan, Korea, and Taiwan attended by thousands more of our awesome community in Asia. And we’re not done yet! There are two more Unite events taking place this year in October in São Paulo, Brazil and Melbourne, Australia.

虽然今年西雅图的Unite 2014对我们公司而言是头条新闻,但Unite并不是一个单一的事件。 我们已经在中国,日本,韩国和台湾看到了令人难以置信的盛事,亚洲成千上万的我们很棒的社区也参加了。 我们还没有完成! 今年10月,在巴西圣保罗澳大利亚墨尔本又举行了两次联合活动。

brazil
australia
dh2
crowdexhibit
roadmap
motionleap
awardwinners
lucasscripting
Joachim Ante3
Orange Tshirt Guy
two mountains

翻译自: https://blogs.unity3d.com/2014/09/09/unite-2014-wrap-up/

modbus调试团结

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值