siggraph
是!
我在SIGGRAPH上做了一个演讲!
Ahem.
啊
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity games and so on.
是的,我们中的许多人在可爱的温哥华举行的SIGGRAPH 2011上进行演讲 ,会面和参加超级有趣的会议。 Me & ReJ就如何优化移动平台的图形进行了很长时间的技术会议。 GPU架构,着色器优化细节,来自实际Unity游戏的案例研究等。
Here it is: Fast Mobile Shaders (17MB pdf).
它是: 快速移动着色器 (17MB pdf)。
Enjoy!
请享用!
翻译自: https://blogs.unity3d.com/2011/08/18/fast-mobile-shaders-talk-at-siggraph/
siggraph