siggraph_SIGGRAPH Mobile 2012上的Unity Talk

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This year was a debut for SIGGRAPH Mobile – a full day program dedicated to Mobile graphics during SIGGRAPH 2012 conference in Los Angeles. Mobile becoming part of the graphics conference proves that this sector advances by leaps and bounds – both technology and application wise.

今年是SIGGRAPH Mobile的首次亮相–在洛杉矶SIGGRAPH 2012会议期间,全天致力于移动图形的程序。 图形会议的手机成为部分证明了突飞猛进这个行业的进步-无论在技术和应用明智的。

Of course such day would be somewhat less without Unity :) I gave talk on graphics related challenges that we face while developing Unity on mobiles. Talk is intended for people who develop their own technology from scratch or those who want to know more about the under-the-hood details of the Unity engine. It will hardly help to optimize your game developed with Unity, but might give insights why things are done in a certain way.

当然,没有Unity的话,今天的日子会少一些:)我讲了关于在手机上开发Unity时我们面临的图形相关挑战。 Talk适用于从头开始开发自己的技术的人,或者想了解有关Unity引擎幕后细节的人 。 这几乎不会帮助您优化使用Unity开发的游戏,但可能会提供洞察力,说明以某种方式完成游戏的原因。

Talk starts with short overview of GPU architectures, then delves into a series of cross-platform problems (usually they are not what you think), discusses some don’ts and dos for mobiles, our optimization techniques, cross-platform shader approach and ends with short overview of automated graphics testing on mobiles.

演讲首先简要介绍了GPU架构,然后深入探讨了一系列跨平台问题(通常不是您想的那样),讨论了一些针对移动设备的注意事项,我们的优化技术,跨平台着色器方法以及最终目的。简要介绍了在手机上进行自动图形测试的过程。

Slides: Unity: iOS and Android: cross platform challenges and solutions (8.5MB pdf)

幻灯片: Unity:iOS和Android:跨平台的挑战和解决方案 (8.5MB pdf)

There was one interesting thing at SIGGRAPH Mobile, when asked how many people are familiar with Mobiles and are developing for those platforms – almost 90% of audience raised their hands – and that is at predominantly academic, film-production and high-end CG conference! But what surprised me even more, was choice of platform they’re developing for: around 10-15% raised hands for iOS and probably 80% raised for Android!

当被问及有多少人熟悉Mobiles并正在为这些平台开发时-SIGGRAPH Mobile发生了一件有趣的事情- 几乎90%的观众举起了手 -那主要是在学术,电影制作和高端CG会议上! 但是令我惊讶的是,他们正在开发平台的选择:大约10-15%的iOS举手, 大约80%的Android举手!

翻译自: https://blogs.unity3d.com/2012/08/13/unity-talk-at-siggraph-mobile-2012/

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