![](https://i-blog.csdnimg.cn/blog_migrate/f20e1da191d1cb345ca36036333e3e38.png)
黑马程序员unity教程
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters.
本指南旨在简要说明什么是物质,如何从物质材料资产中创建新物质材料,将其应用于网格并编辑参数。
w ^ 帽子是物质材料? (What are Substance Materials?)
Substance materials are procedurally generated assets, from technology developed by Allegorithmic. A ‘substance’ is basically a set of maps, defining a whole material with all channels: Diffuse, Normal, Specular, Bump, etc. 3DS Max and Maya have substance support for rendering, but now with Unity implementation we can make use of them in real-time applications.
物质材料是由Allegorithmic开发的技术程序产生的资产。 “物质”基本上是一组地图,定义了具有所有通道的整个材质:漫反射,法线,高光,凹凸等。3DS Max和Maya都支持渲染,但是现在有了Unity实现,我们就可以使用它们在实时应用中。
为什么使用物质材料? (Why use Substance materials?)
There are a number of reasons to use of procedural materials:
使用程序材料的原因有很多:
我从哪里获得物质材料? (Where do I get Substance Materials?)
The Asset Store in unity (Window > Asset Store) includes free and paid substance packages available to browse.
统一的资产商店 (“窗口”>“资产商店”)包括免费和付费的物质包,可供浏览。
我该如何使用它们? (How do I use them?)
To customise a substance material and apply in Unity follow these steps:
要自定义物质材料并在Unity中应用 ,请执行以下步骤:
![S5](https://i-blog.csdnimg.cn/blog_migrate/328a83dd244ce03fc335c367cb0dbeff.png)
Find Substance material asset you want to use (the square substance icons)
查找您要使用的物质材料资产 (正方形物质图标)
![S1](https://i-blog.csdnimg.cn/blog_migrate/cb86a157c9f7d18dce119d44a45669dc.png)
![S9](https://i-blog.csdnimg.cn/blog_migrate/258ad37df5f50f0dff560d85e1d6743e.png)
翻译自: https://blogs.unity3d.com/2011/08/09/substances-procedural-materials-in-unity/
黑马程序员unity教程