2013 Unity Unity Awards Open提名人数众多…Open

It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well. The ceremony will take place at the Vancouver Convention Centre this year on August 29. If you’re interested in nominating a project (game or otherwise) for the Unity Awards, please read the submission guidelines and then follow instructions to complete the submission process. Thanks and look forward to seeing you at the show!

又到了每年的这个时候! 随着Unite 2013在温哥华的临近,是时候开始考虑2013 Unity Awards了。 颁奖典礼将于今年8月29日在温哥华会议中心举行。如果您有兴趣提名Unity大奖的项目(游戏或其他方式),请阅读提交指南,然后按照说明完成提交过程 。 谢谢,期待与您相会!

The Unity Awards: What are they?

统一奖:它们是什么?

Each year, we hold awards for our global developer community in several different categories in order to recognize the most impressive games and other projects being made using Unity. The categories this year include:

每年,我们都会为我们的全球开发者社区颁发多个不同类别的奖项,以表彰使用Unity开发的最令人印象深刻的游戏和其他项目。 今年的类别包括:

  • Best 3D Visual Experience – Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill.

    最佳3D视觉体验 –此类作品的提交将基于艺术价值,包括主题和风格上的凝聚力,创造力和/或技术技能,进行评审。

  • Best 2D Visual Experience – Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill.

    最佳2D视觉体验 –此类作品的提交将基于艺术价值,包括主题和风格的凝聚力,创造力和/或技术技能,进行评审。

  • Best Gameplay – Intuitive control, innovation, creativity, complexity, and fun are what make games enjoyable and entertaining–we’re looking for games that excel in one or all of these areas.

    最佳游戏玩法 –直观的控制力,创新性,创造力,复杂性和趣味性使游戏变得令人愉悦和娱乐–我们正在寻找在上述一个或所有领域都表现出色的游戏。

  • Best VizSim Project – Unity projects come in all shapes and sizes; this year we’re looking for projects that have some real world grounded applications for visualization and simulation.

    最佳VizSim项目 – Unity项目具有各种形状和大小; 今年,我们正在寻找具有一些在现实世界中扎根的可视化和模拟应用程序的项目。

  • Best Non-game Project – Unity-authored products that fall outside of games including projects such as art, advertisement, interactive books and comics, digital toys, interactive physical installations, and informational programs will want to submit for this award.

    最佳非游戏项目 –属于游戏之外的Unity创作产品,包括艺术,广告,交互式书籍和漫画,数字玩具,交互式物理装置和信息程序等项目,都将希望获得此奖项。

  • Best Student Project – This award is for projects worked on by students currently being completed as part of the curriculum of an educational institution. Projects will be judged based on creativity, technical merit, and overall artistic cohesion among graphics, sound, and presentation.

    最佳学生项目 -该奖项是针对目前作为教育机构课程一部分而完成的学生所从事的项目。 将根据创意,技术优势以及图形,声音和演示之间的整体艺术凝聚力来评判项目。

  • Technical Achievement – Any project that provides an excellent example of technical excellence in Unity including but not limited to graphics, scripting, UI, and/or sound.

    技术成就 –任何提供Unity技术卓越示例的项目,包括但不限于图形,脚本,UI和/或声音。

  • Community Choice – This category will be voted on at a later date on Unity3d.com by the community of game developers.

    社区选择 –游戏开发者社区稍后将在Unity3d.com上对该类别进行投票。

  • Golden Cube (best overall) – This award is for the best overall project made with Unity in the last year. Everything from technical achievement and visual styling to sound production and level of fun will be taken into account to choose an overall winner.

    金立方(整体最佳) –该奖项是针对去年Unity所做的最佳整体项目。 从技术成就和视觉造型到声音制作和乐趣水平,一切都将被考虑在内,以选择总体冠军。

Qualifications

资格

Pretty much anyone making games with Unity can submit their projects for consideration in the Unity Awards. There are some simple rules for eligibility that all entrants will need to follow.

使用Unity进行游戏的几乎任何人都可以将其项目提交Unity大奖进行考虑。 所有参赛者都必须遵循一些简单的资格规则。

    One thing to note about these rules is that it’s OK to submit a game for consideration even if you aren’t totally sure if it will be ready by the June 30th cut-off. We will be checking to make sure any games being considered for a finalist slot meet all of the criteria first.

    这些规则要注意的一件事是,即使您不确定在6月30日截止日期之前是否可以准备比赛,也可以提交游戏进行审议。 我们将进行检查,以确保正在考虑进入决赛的所有游戏都首先符合所有条件。

    What Happens After Submitting a Project for Awards Consideration?

    提交奖项考虑项目后会发生什么?

    The Awards committee at Unity Technologies will look at each submission using the judging criteria for each category. Six nominees from each category are chosen as finalists and are invited to participate in the Unity Awards ceremony taking place at Unite in Vancouver.

    Unity Technologies的奖项委员会将使用每个类别的评审标准来审查每个提交的作品。 每个类别的六名提名人将被选为决赛入围者,并应邀参加在温哥华Unite举行的Unity颁奖典礼。

    How are Unity Awards Winners Chosen?

    如何选择Unity Awards获奖者?

    Once the finalists have been chosen, all of Unity Technologies employees will be invited to cast their votes on what they consider the best of each category. This is true with the exception of the Community Choice Award, which is chosen by our developer community via a poll on Unity3d.com, which will be posted in July.

    一旦入围决赛,所有Unity Technologies员工都将被邀请就他们认为每个类别中最好的进行投票。 除“社区选择奖”外,这都是事实,该奖项是由我们的开发人员社区通过Unity3d.com上的民意测验选择的,该奖项将于7月发布。

    Where Do We Submit Projects for Awards Consideration?

    我们在哪里提交项目以考虑奖项?

    Nomination submissions are now open. They will close on June 30 at 12:00am PDT. Simply follow directions and fill out the form located at the following the link:  http://unityawards2013.unityproposals.com/

    提名提交现已开放。 关闭时间为:太平洋夏令时间6月30日上午12:00。 只需按照说明进行操作,然后填写以下链接中的表格即可: http : //unityawards2013.unityproposals.com/


    Make sure to spread the word to those you know that have released projects between July 1, 2012 and June 30, 2013!

    请务必向在2012年7月1日至2013年6月30日期间发布项目的人传播!

    翻译自: https://blogs.unity3d.com/2013/05/07/2013-unity-awards-open-nominations-is-umm-open/

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