扫描逼真照片转换为3d模型_资产为您的游戏世界带来细节和逼真度

扫描逼真照片转换为3d模型

When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world design is a sign of artistry and aptitude that motivates players to invest interest (and money!) in your game. Often we find that the lush and detailed worlds themselves are as much the star of the game as the player! Outdoor settings, in particular, are really important to get right. You’ll find mediocre foliage even in AAA games, foliage that reveals flaws when examined closely, like aliasing and alpha sorting glitches. Since modelling nature well takes a special kind of eye, while at the same time is considered less mission-critical than core game assets, designers often re-use plants from previous games. Generally these tend to be simple stem or trunk structures with transparent quads for leaves– but now there’s a more elegant solution.

当创建引人入胜的视频游戏关卡时,成语“上帝在细节中”再真实不过了。 世界设计中的细节是艺术性和才智的标志,可以激发玩家在游戏中投入兴趣(和金钱!)。 通常,我们发现郁郁葱葱而细腻的世界本身与玩家一样,是游戏的明星! 特别是户外环境,对正确安装非常重要。 即使在AAA游戏中,您也会发现平庸的树叶,这些树叶在仔细检查时会发现缺陷,例如锯齿和alpha排序故障。 由于对自然的良好建模需要特殊的眼光,而同时又被认为比核心游戏资产的任务关键性要小,因此设计师经常重复使用先前游戏中的植物。 通常,这些趋向于是简单的茎或主干结构,并具有透明的叶子四边形-但现在有一个更优雅的解决方案。

Green Stash Mesh Plants

绿色藏匿网植物

As graphic cards, game engines and mobile platform capabilities evolve, so must natural detail. That’s why we’re especially thrilled about 3DAttack’s mesh plant package, Green Stash Mesh Plants, now on the Asset Store. With 3-4 level of detail meshes, the highest levels of detail are entirely mesh: not a transparent texture on a quad among them. While the lower poly LODs have conventional quad leaves, the highest versions are glorious mesh reproductions of existing species of appealing plant life. With Green Stash, 3DAttack sets a new standard for years to come.

随着图形卡,游戏引擎和移动平台功能的发展,自然细节也必须随之发展。 这就是为什么我们对3DAttack的网状工厂软件包Green Stash Mesh Plants (现在位于Asset Store)感到特别兴奋的原因。 使用3-4级细节网格,最高级别的细节完全是网格:其中四边形不是透明纹理。 较低的POD LOD具有常规的四叶形,而最高版本是具有吸引力的植物生命的现有物种的华丽网状复制品。 3DAttack凭借Green Stash设定了未来几年的新标准。

See for yourself!

你自己看!

GeoPainter If you’re working on a terrain with Unity Terrain’s detail mesh feature, it’s not at all difficult to quickly populate a terrain environment with Green Stash plants and other detail meshes. But imagine you are working on complex mesh surfaces too.. like huge mesh boulders, mesas, middle-earth style rooftops, roads, whatever– all which should have plant life, rocks, debris and other details atop them too! What to do? Hurry to the Asset Store, get your copy of GeoPainter, and place game objects into your scene by simply painting them on! Need to make a messy pile of bricks or logs on the floor? Normally this kind of thing is surprisingly time consuming, but GeoPainter makes messes easy! Instead of manually placing each piece one by one, use GeoPainter to instantiate and position them in your scene with a single brush stroke. With built-in parameters for randomization, you can easily add chaos and irregularity for a more organic feel. While you’re at it, use GeoPainter to plant bunches and rows of great new Dexsoft vegetables in your field or garden. Just be sure to keep the crows and bugs away! One of these should do the trick!

GeoPainter如果您正在使用Unity Terrain的明细网格功能在地形上进行工作,那么使用Green Stash植物和其他明细网格快速填充地形环境并不难。 但是,想象一下,您也正在复杂的网格表面上工作。例如,巨大的网格巨石,台地,中土风格的屋顶,道路等,所有这些都应该在它们上面还具有植物生命,岩石,碎片和其他细节! 该怎么办? 赶快去素材资源商店,获取您的GeoPainter副本,然后通过简单地将其绘制在游戏对象上就可以将它们放置到场景中! 是否需要在地板上堆放一堆杂乱的砖块或原木? 通常,这种事情非常耗时,但是GeoPainter使混乱变得容易! 与其一一一一地手动放置各个片段,不如使用GeoPainter实例化它们,并通过单个笔触将其放置在场景中。 借助用于随机化的内置参数,您可以轻松添加混乱和不规则性,以获得更自然的感觉。 在使用时,请使用GeoPainter在您的田地或花园中种植一堆又一排优质的新型Dexsoft 蔬菜 。 只要确保远离乌鸦虫子 ! 其中的这些应该做的伎俩!

翻译自: https://blogs.unity3d.com/2011/12/06/assets-to-bring-detail-fidelity-to-your-game-worlds/

扫描逼真照片转换为3d模型

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