modbus调试团结_2017年最佳团结会议:提高绩效和讲故事

modbus调试团结

Unite conferences are a great place for us to get together as a community. But they’re also a great source of knowledge! And now is the perfect time to sit back and learn something new.

团结会议是我们作为社区聚会的好地方。 但是它们也是丰富的知识来源! 现在是坐下来学习新知识的绝佳时机。

Looking at the videos from Unite Europe and Unite Austin 2017, it’s clear that there are two types of sessions that a lot of you find particularly useful and have been enjoying watching already — those sessions focused on raising performance and those aimed at refining storytelling. Some of the most popular talks dig into how you can improve the performance of your Unity projects, and what 2018.1 features, like the C# job system, will do to help you aim even higher. Other sessions that really stick out are those on Timeline, Cinemachine, and storytelling in games, films and other interactive experiences.

观看来自Unite Europe和Unite Austin 2017的视频,很明显,你们中的很多人发现两种类型的会议特别有用,并且已经很喜欢观看了:专注于提高绩效的会议和旨在改善故事讲述的会议。 一些最受欢迎的讲座探讨了如何提高Unity项目的性能,以及诸如C#作业系统之类的2018.1功能将如何帮助您实现更高的目标。 真正值得一提的其他会议是时间轴,电影机以及游戏,电影和其他交互式体验中的讲故事。

Watch the talks below and get ready to make some highly performant and deeply moving creative projects in 2018! We can’t wait to see you at the next Unite.

观看下面的讲座,并准备在2018年进行一些高性能且影响深远的创意项目! 我们迫不及待地想在下一个Unite见到您。

提高绩效 (Raise Performance)

初学者的性能优化 (Performance optimization for beginners)

In this introductory talk, you’ll learn the basics of performance optimization and how to use Unity’s profiling tools to help get your game running quickly and smoothly. You’ll also learn some useful best practice optimization tips.

在此介绍性演讲中,您将学习性能优化的基础知识以及如何使用Unity的性能分析工具来帮助您快速,流畅地运行游戏。 您还将学习一些有用的最佳实践优化技巧。

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压榨团结:提高绩效的技巧 (Squeezing Unity: Tips for raising performance)

Mark and Ian from Unity’s Enterprise Support team run through performance best practices drawn from real-world problems. Learn the underlying architecture of Unity’s core systems to better understand how to push Unity to its absolute limits.

Unity的企业支持团队的Mark和Ian遵循了从实际问题中得出的最佳性能实践。 了解Unity核心系统的基础架构,以更好地了解如何将Unity推向极限。

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C#作业系统和编译器 (C# job system & compiler)

This session takes you on a deep dive into the future of high performance computation in Unity with the C# job system and compiler.

本课程将带您深入了解带有C#作业系统和编译器的Unity中高性能计算的未来。

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符咒世界中的大规模战斗 (Massive battle in the Spellsouls Universe)

New and exciting technologies are coming to Unity in the form of Job System, C# Compute Compiler and a new Entity-Component System. Nordeus engineers provide a walkthrough of how they created the epic battle from the Unite Austin keynote and explore working with these new systems first hand.

令人兴奋的新技术以Job System,C#Compute Compiler和新的Entity-Component System的形式出现。 Nordeus工程师从Unite Austin主题演讲中介绍了如何进行史诗般的战斗,并亲自探索了如何使用这些新系统。

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瑞克和莫蒂:虚拟瑞克性事后分析 (Rick and Morty: Virtual Rick-ality postmortem)

Hear Owlchemy Labs break down the successes, failures, and lessons learned during the development of ‘Rick and Morty: Virtual Rick-ality’. Dive into the horrors of building portals, interacting with characters in room-scale, zone-based teleportation, and managing performance.

Owlchemy实验室会分解“ Rick and Morty:虚拟Rick-ality”开发过程中的成功,失败和经验教训。 深入了解构建门户的恐惧,在房间规模,基于区域的隐形传送中与角色进行交互以及管理性能。

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如何使用Unity讲故事 (How to tell stories with Unity)

了解Cinemachine如何革新您的相机 (See how Cinemachine can revolutionize your cameras)

See how Cinemachine can revolutionize any project you have with 3D cameras. From in-game cameras to Cinematics and anywhere in-between, Cinemachines versatile toolset allows you to create sophisticated camera behaviors without writing code.

了解Cinemachine如何通过3D相机革新您拥有的任何项目。 从游戏中的摄像机到Cinematics,以及介于两者之间的任何地方,Cinemachines多功能工具集都使您无需编写代码即可创建复杂的摄像机行为。

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适用于游戏和交互式2D,第一/第三人称及更高版本的Cinemachine (Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond)

Get a peak of the new POV camera, 2D features, camera mixer and collision systems plus improvements and examples of free-look orbit, linking cameras to animations, state machine setups with trigger volumes and more.  See how code-free, instant iteration cameras can elevate your project.

充分了解新的POV摄像机,2D功能,摄像机混合器和碰撞系统,以及改进和自由外观轨道的示例,将摄像机链接到动画,具有触发量的状态机设置等。 了解无代码的即时迭代相机如何提升您的项目。

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使用时间轴和Cinemachine混合游戏和过场动画 (Use Timeline and Cinemachine to mix gameplay & cutscenes)

Learn how to create and activate Timelines; how you add GameObjects (anim, audio, video, etc); and how to sequence tracks using Unity Timeline and Cinemachine, with step-by-step demonstration of creating different scenarios from scratch, with limited coding.

了解如何创建和激活时间轴; 如何添加游戏对象(动画,音频,视频等); 以及如何使用Unity Timeline和Cinemachine对轨道进行排序,并逐步演示了如何使用有限的编码从头创建不同的场景。

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在RTS游戏中衔接游戏和讲故事 (Bridging gameplay and storytelling in an RTS game)

This session showcases a few practical use cases of scripting the Timeline in an RTS game to make it interact with gameplay, creating useful tools that other roles in the team can use.

本次会议展示了在RTS游戏中编写时间轴脚本以使其与游戏互动的一些实际用例,并创建了团队中其他角色可以使用的有用工具。

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Oats Studio的ADAM:镜子的幕后花絮 (Behind the scenes with Oats Studio’s ADAM: The Mirror)

Join Neill Blomkamp and the Oats Studios team as they take a deep dive into the different techniques they used when creating ADAM: The Mirror.

加入Neill Blomkamp和Oats Studios团队,深入研究创建ADAM时使用的不同技术:《镜子》。

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Hop on over to our YouTube channel for more videos from Unite Austin and Unite Europe 2017.

跳到我们的YouTube频道,观看来自Unite AustinUnite Europe 2017的更多视频。

翻译自: https://blogs.unity3d.com/2017/12/26/best-unite-sessions-of-2017-improving-performance-and-storytelling/

modbus调试团结

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