Unity ML-Agents Toolkit v0.7:跨平台推理的飞跃

Today, we’re making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-platform inference. This upgrade will enable developers to run the neural network models produced by the Unity ML-Agents Toolkit on all the platforms that Unity supports. In this blog post, we’ll introduce the Unity Inference Engine and describe the changes to the ML-Agents Toolkit workflow. We’ll also demonstrate how Jelly Bowl, by WhatUp Games, is using the Unity Inference Engine to ship a character behavior, trained using the ML-Agents Toolkit, to the Xbox platform.

今天,我们正在对Unity ML-Agents Toolkit进行重大升级,以利用Unity Inference Engine,这是一个启用跨平台推理的新库。 此次升级将使开发人员能够在Unity支持的所有平台上运行Unity ML-Agents Toolkit生成的神经网络模型。 在此博客文章中,我们将介绍Unity推理引擎,并描述对ML-Agents Toolkit工作流程的更改。 我们还将演示WhatUp Games的Jelly Bowl如何使用Unity Inference Engine将通过ML-Agents Toolkit训练的角色行为发送到Xbox平台。

The Unity ML-Agents Toolkit has been used by game developers to train the behavior of both playable and non-playable characters. The ability to train character behaviors by specifying high-level reward signals and/or demonstrations in the Unity Editor can enable developers to craft character behaviors in a more robust and time-efficient manner than scripting them. The character behavior produced by the Unity ML-Agents Toolkit is encoded in a neural network model file generated by TensorFlow. In previous versions of the ML-Agents Toolkit, we relied on a third party plugin, TensorFlowSharp, to enable developers to run the model. Unfortunately, the plugin limited us to only five platforms: Windows, Linux, Mac, iOS, and Android, and we were unable to test on the 20+ platforms that Unity supports.

游戏开发人员已使用Unity ML-Agents工具包来训练可玩和不可玩角色的行为。 通过在Unity Editor中指定高级奖励信号和/或演示来训练角色行为的能力,可使开发人员以比编写脚本更健壮和更省时的方式来设计角色行为。 Unity ML-Agents工具包产生的角色行为被编码在TensorFlow生成的神经网络模型文件中。 在ML-Agents Toolkit的早期版本中,我们依靠第三方插件TensorFlowSharp来使开发人员能够运行模型。 不幸的是,该插件将我们限制在五个平台上:Windows&#x

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值