unity在脚本里创建图片
Asset Store publisher Stefan Persson is a master designer of space packages and creator of numerous sound effects. This Swedish wunderkind’s 27 assets help accelerate fellow creators’ development dreams – whether they’re prototyping outer-space worlds or adding the finishing audio touches to an about-to-be-released game.
资产商店的发行商Stefan Persson是太空包装的主要设计师,也是众多音效的创作者。 这位瑞典神童的27项资产帮助加速了创作者同伴的发展梦想-无论是制作外太空世界的原型,还是在即将发行的游戏中添加画龙点睛的效果。
Space – and Unity – were literally the final frontiers on Stefan Persson’s journey to the Asset Store. As a hobbyist game-maker, he had used various development environments over the years, though when he first looked at Unity in 2009, he wasn’t impressed.
从字面上看,太空和统一是Stefan Persson前往Asset Store之旅的最后前沿。 作为一名业余游戏制作人,这些年来,他曾使用过各种开发环境,尽管当他在2009年首次研究Unity时,并没有留下深刻的印象。
“I initially made the mistake of dismissing it because I was used to an IDE (integrated development environment) and not an editor-like environment featuring things such as a scene view and prefabs.”
“最初我犯错是因为我习惯于IDE(集成开发环境),而不是像场景视图和预制件这样的类似编辑器的环境。
Lucky for the thousands of users who have downloaded and implemented his assets over the years, he took another look. “I revisited Unity a year later and it became a game-changer for me. The speed at which I could prototype really made it possible to make games quickly, which was important given how little free time I had available.”
对于这些年来下载并实现了他的资产的成千上万的用户来说,他是很幸运的,他有了另一种眼光。 “一年后,我重新审视了Unity,对我来说,它改变了游戏规则。 我制作原型的速度确实使快速制作游戏成为可能,这对于我有很少的空闲时间很重要。”
He’s not kidding. Based in Nynäshamn, Sweden, he works full-time as an IT security consultant, is helping raise three kids and, when he has “extra” time, he’s renovating an old house.
他不是在开玩笑。 他位于瑞典Nynäshamn,全职担任IT安全顾问,正在帮助抚养三个孩子,并且在他有“多余”时间时,他正在翻新一栋旧房子。
Somehow all that activity in his personal and professional lives hasn’t prevented