oculus unity
Great news! The Unity Free integration for Oculus is now available.
好消息! 现在可以使用 Oculus 的 Unity Free集成 。
Oculus的Unity Free集成使您可以访问与Unity Pro用户完全相同的Oculus功能。 您可以使用Unity 4.6和Oculus集成包将可想象的任何VR内容部署到Rift! (The Unity Free integration for Oculus gives you access to the exact same Oculus features as users of Unity Pro. You can use Unity 4.6 and the Oculus integration package to deploy any sort of VR content imaginable to the Rift!)
Once you’ve got your hands on it, getting started is easy. Just import the Unity 4 Oculus integration package into Unity, open the demo scene and get going.
一旦掌握了它,就可以轻松上手。 只需将Unity 4 Oculus集成包导入Unity,打开演示场景并开始。
The release supports Windows, Mac, Linux and Gear VR with full access to LibOVR through a pure C# wrapper.
该版本支持Windows,Mac,Linux和Gear VR,并可以通过纯C#包装程序完全访问LibOVR。
Features include:
功能包括:
High-quality in-editor VR previews
高质量的编辑器VR预览
Simple direct-to-Rift rendering
简单的直接到Rift渲染
Lens correction, TimeWarp, and dynamic prediction from LibOVR/VRLib
LibOVR / VRLib的镜头校正,TimeWarp和动态预测
Layered camera support for cockpits, UI, etc
对驾驶舱,UI等的分层相机支持
Cross-platform support for XInput controllers
对XInput控制器的跨平台支持
Consistent IPD and head model for comfort at all world scales
一致的IPD和头部模型可在所有世界范围内提供舒适感
Dynamic prediction with the DK2 Latency Tester
DK2 Latency Tester的动态预测
Utilities for locomotion, Tracker access, and Rift status
运动,跟踪器访问和Rift状态的实用程序
More detailed instructions, tips and tricks are available here. Fellowship and help are available from the Unity section of the Oculus forums.
此处提供了更详细的说明,技巧和窍门。 奖学金和帮助可从Oculus论坛的Unity部分获得 。
At Unity we were enthusiastic Oculus Kickstarter backers, and we’re working closely with Oculus to optimize frame rates on games made with Unity and deliver the best possible workflow experience to all our users.
在Unity,我们是Oculus Kickstarter的热心支持者,并且我们与Oculus紧密合作,以优化使用Unity制作的游戏的帧速率,并为所有用户提供最佳的工作流程体验。
Enjoy!
请享用!
P.S.: For anyone wondering about Gear VR deployment with the free version of Unity, see here.
PS:对于想了解免费版本Unity的Gear VR部署的任何人,请参阅此处 。
oculus unity