unity 全面屏_Unity forPlayStation®Mobile–全面发布!

unity 全面屏

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity for PSM build. Hurrah!

紧随PlayStation®Mobile(PSM)公开预览之后,我们很荣幸地宣布Unity for PSM正式版正式发布。 欢呼!

Tell me it’s free

告诉我它是免费的

Yep, the extremely good news is that, for the first time ever, anyone on the PSM Developer Program can publish their Unity content to PlayStation®Store and target PlayStation®Vita (PS Vita) completely free of charge.

是的,非常好消息是,PSM开发人员计划中的任何人有史以来第一次可以完全免费将其Unity内容发布到PlayStation®Store并定位到PlayStation®Vita(PS Vita)。

There’s no dev kit; there are no fees. What’s more, the PSM build option works with both the free version of Unity and Unity Pro so developing and deploying your PS Vita game need never cost you a dime.

没有开发包; 没有任何费用。 而且,PSM生成选项可与Unity的免费版本和Unity Pro一起使用,因此开发和部署PS Vita游戏无需花一毛钱。

What do I get?

我能得到什么?

Amongst other things, the Unity for PSM build option features In-App Purchase APIs, so it’s easy to bring free-to-play content to the PlayStation®Store. Plus, you can use the Unity for PSM build option to distribute to the new entertainment system from Sony Computer Entertainment Inc. (SCE): PlayStation®TV.

除其他外,Unity for PSM构建选项具有应用程序内购买API,因此可以很容易地将免费内容带入PlayStation®Store。 另外,您可以使用Unity for PSM构建选项从Sony Computer Entertainment Inc.(SCE)分发到新的娱乐系统:PlayStation®TV。

If you’ve already downloaded the public preview, you’ll also notice that we’ve been busy fixing bugs, boosting performance and adding on-device script debugging.

如果您已经下载了公共预览,您还将注意到我们一直在忙于修复错误,提高性能并添加设备上脚本调试。

Sounds cool, how do I get hold of it?

听起来很酷,我该如何把握?

Download a dedicated version of the Unity engine with the PSM build option here (we’ll be integrating it in the Unity product cycle A.S.A.P.). Note that to deploy to PSM you have to register with SCE – it’s quick and simple. The PSM build option is only available for the Windows version of Unity.

在此处下载带有PSM构建选项的Unity引擎的专用版本(我们将尽快将其集成到Unity产品周期中)。 请注意,要部署到PSM,您必须向SCE注册 -这是快速而简单的。 PSM构建选项仅适用于Windows版本的Unity。

How does PSM deployment differ from Unity’s PS Vita build option?

PSM部署与Unity的PS Vita构建选项有何不同?

The PSM build option is designed to provide quick, simple and free access for development on a standard retail PS Vita.  Unity’s existing PS Vita build option, on the other hand, gives you full native access to PS Vita and full access to PSN. As part of your PS Vita dev kit, you also get a comprehensive suite of performance and native debugging tools, Visual Studio integration and Razor CPU/GPU performance tools.

PSM构建选项旨在为标准零售PS Vita上的开发提供快速,简单和免费的访问。 另一方面, Unity现有的PS Vita构建选项为您提供了对PS Vita的完全本地访问以及对PSN的完全访问。 作为PS Vita开发套件的一部分,您还将获得一套全面的性能和本机调试工具,Visual Studio集成以及Razor CPU / GPU性能工具。

Why target PS Vita?

为什么要定位PS Vita?

If you’re thinking about making the leap to console development, targeting PS Vita is a great way to familiarize yourself with PlayStation® controls and conventions. What’s more, porting your existing mobile games to PS Vita is extremely easy!

如果您正在考虑向游戏机开发迈进,那么以PS Vita为目标可以让您熟悉PlayStation®控件和约定。 此外,将您现有的手机游戏移植到PS Vita非常容易!

PSM

* PlayStation is a registered trademark of Sony Computer Entertainment Inc.

* PlayStation是Sony Computer Entertainment Inc.的注册商标。

翻译自: https://blogs.unity3d.com/2014/06/20/unity-for-playstationmobile-full-release/

unity 全面屏

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