mor命令_MOR游戏的情况。

mor命令

Today’s games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focused, so-called “triple-A” games at the top of the market. These shiny, spangly games command the lion’s share of the marketing money, media attention and newspaper headlines. At the other end of the industry, we have the “casual games” market, which encompasses card games like Windows Solitaire, Minesweeper, the various “Match-3” variants and their like.

当今的游戏行业具有许多奇怪而奇妙的功能。 它最显着的特点是当前在技术上占主导地位的所谓“三重A”游戏在市场顶部占据主导地位。 这些闪亮,轻松的游戏占据了营销资金,媒体关注度和报纸头条的绝大部分。 在行业的另一端,我们拥有“休闲游戏”市场,其中包括纸牌游戏,例如Windows纸牌,Minesweeper,各种“ Match-3”变体等。

And there is almost nothing — nothing — in between.

两者之间几乎没有任何东西 。

Which is strange, because the other media aren’t like that at all. Take radio, for example…

这很奇怪,因为其他媒体根本不是那样。 以广播为例...

The triple-A games sector is like the radio channels which play chart hits. Most of them seem much the same to jaded thirty-something (and older) ears, because nobody’s invented a truly new musical instrument or technique in years. (Even sample-based music dates back to the musique concrete movement of the 1940s, when tape-based recording appeared.) Younger listeners love it: they weren’t even born in the 1970s, let alone the 1940s, so it’s still all new to them. Occasionally, you do get a real gem or classic, but by far the majority of the output in this sector is soon forgotten.

三人制游戏行业就像播放排行榜的广播频道一样。 戴上三十多岁(或更老)的耳朵,它们中的大多数看上去几乎是一样的,因为多年来没有人发明一种真正新的乐器或技术。 (甚至基于样本的音乐都可以追溯到1940年代的音乐具体运动,当时出现了基于磁带的录音。)年轻的听众喜欢它:他们甚至没有出生于1970年代,更不用说1940年代了,所以它仍然是全新的给他们。 有时候,您确实会得到真正的宝石或经典作品,但到目前为止,该行业的大多数产品很快就被遗忘了。

Then we have the Casual Games sector. This is the “Classic” (and Classical) music of the gaming world. It’s comfort music for those who are put off by the brash, noisy, in-yer-face racket of the chart hits. It’s nice and safe. Easy to pick up and listen to. Why? Because, by the time it’s reached this channel, it’s pretty much accepted that the music is good. That’s why it’s considered a “classic”.

然后是休闲游戏部门。 这是游戏世界中的“经典”(和古典)音乐。 对于那些被流行的流行,嘈杂,面朝内的球拍所推迟的人来说,这是一种安慰的音乐。 很好,很安全。 易于接听。 为什么? 因为,当它到达这个频道时,音乐已经很好被大家接受了。 这就是为什么它被认为是“经典”的原因。

Finally, we the music industry has its MOR (“Middle Of the Road”) music channels. Musicians still write music in any of a thousand different genres. John Williams still writes what sounds like classical music to most people. Danny Elfman, Enya or Mike Oldfield sit here. Ditto Paul McCartney, the Eagles and Harry Connick Jr., who sings the same music your grandmother was listening to in her youth.

最后,我们音乐产业拥有其MOR(“ Middle Of the Road”)音乐频道。 音乐家仍然以千种流派中的任何一种来创作音乐。 约翰·威廉姆斯(John Williams)仍然向大多数人写着听起来像古典音乐的歌。 Danny Elfman,Enya或Mike Oldfield坐在这里。 同上的保罗·麦卡特尼(Paul McCartney),老鹰乐队(Eagles)和哈里·康尼克(Harry Connick Jr.)演唱的音乐与您祖母年轻时一样。

And this, ladies and gentlemen of the jury, is what our own industry lacks: We have no MOR Games channels. Why should gamers be penalized for liking games in genres long considered unfashionable by the triple-A crowd, but which the Casual Games folks find too complicated? When 3D games became fashionable, people started writing off 2D platformers. But why? Why should progress in a genre stop merely because some new technology makes other designs possible?

陪审团的女士们,先生们,这就是我们行业所缺乏的:我们没有MOR游戏频道。 为什么游戏玩家会因长期以来被三A级玩家认为不合时宜的游戏风格而受到惩罚,而休闲游戏的人们却觉得这太复杂了? 当3D游戏流行时,人们开始注销2D平台游戏。 但为什么? 为什么仅仅因为某些新技术使其他设计成为可能而 停止类型的发展?

Give us MOR games, I say!

我说给我们玩MOR游戏!

翻译自: https://blogs.unity3d.com/2007/11/14/i-want-mor-games/

mor命令

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