迟来的奥斯汀总结

So I’m finally back to do a little wrap-up on our Austin GDC effort, now that I’m finally caught up on everything else. In short, the conference was fantastic, unbelievable, a total success, <insert many other superlatives here>! The conference itself covered three days (Monday, Tuesday, Wednesday), but the expo floor was only open the second two days (Tuesday and Wednesday), and both days saw our booth jam packed with folks stopping by to learn more about Unity.

因此,我终于要对我们的Austin GDC所做的工作做一些总结,现在我终于赶上了其他一切。 简而言之,这次会议很棒,令人难以置信,取得了圆满成功,<在这里插入许多其他最高级的东西>! 会议本身为期三天(星期一,星期二,星期三),但展览馆仅在后两天(星期二和星期三)开放,这两天我们的摊位挤满了人们,路过,以了解有关Unity的更多信息。

Here is a typical view of our booth with people spilling out into the aisle:

这是我们展位的典型视图,人们涌入过道:

We spent both days of the expo talking to countless people about Unity, giving demos of Unity authoring, showing off content as well as breaking out our latest and arguably most exciting skunk works demo of the Unity engine running on a pair of iPod Touches! The demo is rather simple, a basic flying/shooting game that uses the accelerometer to allow tilt control of your ship and touch controls to adjust speed and to fire. It was super cool to demo our engine on the iPhone and it only drove the interest level up:

我们在展览会的两天里都与无数人讨论了Unity的问题,提供了Unity创作的演示,展示了内容,并发布了我们在一对iPod Touch上运行的Unity引擎的最新的,可能是最令人兴奋的臭鼬作品演示! 该演示非常简单,是一个基本的飞行/射击游戏,使用加速度计来控制您的船的倾斜度,并通过触摸控制来调整速度和开火。 在iPhone上演示我们的引擎真是太酷了,而且只会提高兴趣水平:

Naturally the conference featured ample time for us to socialize with folks away from the booth as well. We spent time chatting up a few Unity developers, met and had dinner with some great folks from Hoffstra Univsersity and we of course attended more than a few conference parties. To cap it off I even spent our last night in town watching Sam compete in a Rock Band tournament, the Level Up Charity Games event raising money (by charging an entry fee) for charity:

自然,会议为我们带来了充足的时间,让我们与远离展位的人们进行社交。 我们花了一些时间与几个Unity开发人员聊天,与来自霍夫斯特拉大学的一些优秀人士见面并共进晚餐,我们当然参加了许多会议。 为了解决这个问题,我什至在镇上度过了最后一个晚上,观看山姆参加了一场摇滚乐队锦标赛,这是Level Up Charity Games活动筹集资金(收取报名费)的慈善事业:

Austin was great, it’s a really fun city to meet and the conference itself is fantastic. It’s grown from a small event to one with 2000 attendees (or so I heard), and it’s set to get even bigger next year. We’re up to the task and have already reserved our (larger) booth for next year. We’ll see you in Austin in 2009 y’all!

奥斯丁很棒,这是一个非常有趣的城市,会议本身也很棒。 它已经从一个小规模的活动发展成为拥有2000名与会者的活动(或者我听说),并且明年的规模将会更大。 我们已经完成了任务,并已经为明年预留了我们(更大)的展位。 大家2009年在奥斯丁见!

翻译自: https://blogs.unity3d.com/2008/09/30/belated-austin-wrap-up/

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