figma设计_我如何使用Figma设计等轴测3D中的著名建筑

figma设计

by Gbolahan Taoheed Fawale

通过Gbolahan Taoheed Fawale

我如何使用Figma设计等轴测3D中的著名建筑 (How I designed a famous building in isometric 3D using Figma)

This article does not quite follow the conventional tutorial format. This is a blend of storytelling and broad explanations, a well-documented expression of my thoughts.

本文不完全遵循常规教程格式。 这是讲故事和广泛解释的结合,是我思想的有据可查的表达方式。

Since I designed my first 3D object in Figma, I’ve become more interested in recreating different complex objects and illustrations. This will ultimately help me better my design skills. I want make designs that make people go “Wow! Did you really use Figma to do that?” I want to hear them express their surprise, as they thought Figma was only a UI design tool.

自从我在Figma中设计了第一个3D对象以来,我对重新创建不同的复杂对象和插图越来越感兴趣。 这最终将帮助我提高设计技能。 我要设计让人印象深刻的设计“哇! 您真的使用Figma做到了吗?” 我想听听他们表示惊讶,因为他们认为Figma只是一个UI设计工具。

That is how I personally want to position Figma within and beyond my immediate community. Just like developers say, “it’s not about the available tools but how well those tools can be put to good use.” Indeed, it’s about how these tools can be used for the desired results. Besides, the most important aspect of software development is what determines your level of proficiency in a particular programming language. I also do little front-end as well, though.

这就是我个人希望将Figma定位在我的直接社区内外的方式。 就像开发人员说的那样,“这不关乎可用的工具,而是如何充分利用这些工具。” 的确,这与如何将这些工具用于期望的结果有关。 此外,软件开发的最重要方面是确定您对特定编程语言的熟练程度的因素。 不过,我也很少做前端。

I have some design projects as well as accompanying posts that I will be preparing in an effort to document how I created them. I will be pushing these to the public as soon as I am done.

我将准备一些设计项目以及随附的帖子,以记录如何创建它们。 完成后,我会尽快将其发布给公众。

Though isometric designs are gradually getting popular, I want to push my designs beyond the conventional isometric 3D designs. I want them to head towards something more realistic while also keeping their originality.

尽管等轴测设计逐渐流行,但我想将我的设计超越传统的等轴测3D设计。 我希望他们朝着更现实的方向前进,同时又保持自己的独创性。

Now, let’s get back to business. I want to take it back to the roots (Africans, a-woo! I know some of us know that popular JJC song. Lol.) Well, this is the first design from my Isometric Nigeria 3D landmark project, and it’s also one of the most complex. I believed that if I could successfully design this building (the National Theater, in Lagos) I could easily design any other isometric 3D object.

现在,让我们回到正题。 我想把它带回根源(非洲人,哇!我知道我们中有些人知道那首流行的JJC歌曲。大声笑。)嗯,这是我等距尼日利亚3D地标项目的第一个设计,也是其中之一最复杂的。 我相信,如果我可以成功地设计这座建筑(拉各斯国家剧院),那么我可以轻松地设计任何其他等距3D对象。

阶段1:预先设计 (Stage 1: Pre-design)

I started out by spending some time studying the building. I used a picture I got off Google as a reference point by bringing the picture into my Figma workspace. While I worked on the design, I kept studying the reference image and continued to tweak the design until I got something nicely crafted.

我从花时间研究大楼开始。 通过将我从Google下车的图片带到Figma工作区中,以此作为参考。 在进行设计时,我一直在研究参考图像,并继续对设计进行调整,直到制作出精美的作品。

I approach my designs like I want to draw or paint them on paper. I study the shadows, perspective, contrast, direction, and reflection of light. These are some of the most important elements and features to look out for when creating isometric 3D objects and realistic illustrations. Strategically applying gradient layers give objects that solid appearance.

我可以像在纸上绘画或绘画一样处理自己的设计。 我研究光的阴影,透视图,对比度,方向和反射。 这些是创建等距3D对象和逼真的插图时要注意的一些最重要的元素和功能。 从策略上应用渐变层可以使对象具有坚实的外观。

第2阶段:适当设计(创建剧院的上座部分) (Stage 2: Design proper (Creating upp

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