服务器概述
一,这个服务器必须基于TCP
二,网游的服务器必须需要多线程实现,这样才能实现多个socket链接到服务器上
// flexSocket1.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
#pragma comment(lib,"ws2_32.lib")
#define LEN 1024
#define OK 1
#define ERROR_R -1
#define FALSE 0
#define TRUE 1
DWORD WINAPI AnswerThread(LPVOID lparam)
{
SOCKET ClientSocket = (SOCKET)(LPVOID)lparam;
int bytesRecv;
char sendbuf[256] = "";
char recvbuf[256] = "";
while(1)
{
bytesRecv = SOCKET_ERROR;
for(int i=0; i<(int)strlen(recvbuf); i++)
{
recvbuf[i] = '\0';
}
//接收数据
while(bytesRecv == SOCKET_ERROR)
{
bytesRecv = recv(ClientSocket, recvbuf, 256, 0);
}
//发送数据
send(ClientSocket, recvbuf, strlen(recvbuf), 0);
printf("%s\n", recvbuf);
}
return 0;
}
int main(int argc, char* argv[])
{
//初始化WINSOCKET
WSADATA wsaData;
int iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
if(iRet != NO_ERROR)
printf("Error at WSAStartup()\n");
//创建一个Socket
SOCKET m_socket;
m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(m_socket == INVALID_SOCKET)
{
printf("Error at socket():%ld\n", WSAGetLastError());
WSACleanup();
return 0;
}
//绑定socket
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr("127.0.0.1");
service.sin_port = htons(2501);
if(bind(m_socket, (SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR)
{
printf("bind() failed.\n");
closesocket(m_socket);
return 0;
}
else
printf("bind OK.\n");
//在socket上侦听
if(listen(m_socket, 20) == SOCKET_ERROR)
printf("Error listening on socket.\n");
else
printf("Listening ok.\n");
SOCKET AcceptSocket;
printf("Waiting for a client to connect...\n");
while(1)
{
AcceptSocket = SOCKET_ERROR;
while(AcceptSocket == SOCKET_ERROR)
{
AcceptSocket = accept(m_socket, NULL, NULL);
}
printf("Client Connected.\n");
DWORD dwThreadId;
HANDLE hThread;
hThread = CreateThread(NULL, NULL, AnswerThread, (LPVOID)AcceptSocket, 0, &dwThreadId);
if(hThread == NULL)
{
printf("CreatThread AnswerThread() failed.\n");
}
else
{
printf("CreateThread OK.\n");
}
}
return 0;
}
上述代码是多线程c++ socket服务器的最基本代码,结合上文的AS3.0客户端,大家就能搭建一个最基本的游戏框架。不过真正的难题还在后面,那就是如何设计发包格式