1、获取URL中的请求参数的值----此方法接收参数名
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function getQueryString(name) {
var reg =
new
RegExp(
"(^|&)"
+ name +
"=([^&]*)(&|$)"
,
"i"
);
var r = window.location.search.substr(1).match(reg);
if
(r != null)
return
decodeURIComponent(r[2]);
return
null;
};
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2、底图上添加文字---适用于按钮Sprite
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var MyButtonSprite = cc.Sprite.extend({
ctor: function (fileName, title, fontName, fontSize) {
this
._super(fileName);
var titleLabel =
new
cc.LabelTTF(title, fontName, fontSize);
this
.addChild(titleLabel);
titleLabel.x =
this
.getContentSize().width / 2;
titleLabel.y =
this
.getContentSize().height / 2;
}
});
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3、远程图片加载
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loadImgFromUrl: function (target, imgUrl, p, tag) {
if
(!imgUrl)
return
;
var self = target;
var loadCb = function(err, img){
cc.textureCache.addImage(imgUrl);
var texture2d =
new
cc.Texture2D();
texture2d.initWithElement(img);
texture2d.handleLoadedTexture();
var sp =
new
cc.Sprite();
sp.initWithTexture(texture2d);
self.addChild(sp);
sp.x = p.x;
sp.y = p.y;
sp.tag = tag;
};
cc.loader.loadImg(imgUrl, {isCrossOrigin :
false
}, loadCb);
},
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4、XMLHttpRequest
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var sendRequest = function(url, params, isPost, callback, errorcallback){
if
(url == null || url ==
''
)
return
;
var xhr = cc.loader.getXMLHttpRequest();
if
(isPost){
xhr.open(
"POST"
,url);
}
else
{
xhr.open(
"GET"
,url);
}
xhr.setRequestHeader(
"Content-Type"
,
"application/x-www-form-urlencoded"
);
xhr.onreadystatechange = function () {
if
(xhr.readyState == 4 && xhr.status == 200){
var response = xhr.responseText;
if
(callback)
callback(response);
}
else
if
(xhr.readyState == 4 && xhr.status != 200){
var response = xhr.responseText;
if
(errorcallback)
errorcallback(response);
}
};
if
(params == null || params ==
""
){
xhr.send();
}
else
{
xhr.send(params);
}
};
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5、JSON解析以及上述第4条的回调方法
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var callback = function (response) {
var jsonData = JSON.parse(response);
var data = jsonData[
"users"
];
if
(data){
alert(data[
"name"
]);
// todo something
}
};
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6、自定义Loading界面
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var MyLoaderScene = cc.Scene.extend({
_interval : null,
_length : 0,
_count : 0,
_label : null,
_className:
"MyLoaderScene"
,
init : function(){
var self =
this
;
// bg
var bgLayer = self._bgLayer = cc.LayerColor.create(cc.color(32, 32, 32, 255));
bgLayer.setPosition(cc.visibleRect.bottomLeft);
self.addChild(bgLayer, 0);
//loading percent
var label = self._label = cc.LabelTTF.create(
"玩命加载中... 0%"
,
"Arial"
, 24);
label.setPosition(cc.pAdd(cc.visibleRect.center, cc.p(0, 0)));
label.setColor(cc.color(180, 180, 180));
bgLayer.addChild(
this
._label, 10);
return
true
;
},
_initStage: function (img, centerPos) {
var self =
this
;
var texture2d = self._texture2d =
new
cc.Texture2D();
texture2d.initWithElement(img);
texture2d.handleLoadedTexture();
var logo = self._logo = cc.Sprite.create(texture2d);
logo.setScale(cc.contentScaleFactor());
logo.x = centerPos.x;
logo.y = centerPos.y;
self._bgLayer.addChild(logo, 10);
},
onEnter: function () {
var self =
this
;
cc.Node.prototype.onEnter.call(self);
self.schedule(self._startLoading, 0.3);
},
onExit: function () {
cc.Node.prototype.onExit.call(
this
);
var tmpStr =
"玩命加载中... 0%"
;
this
._label.setString(tmpStr);
},
/**
* init with resources
* @param {Array} resources
* @param {Function|String} cb
*/
initWithResources: function (resources, cb) {
if
(typeof resources ==
"string"
) resources = [resources];
this
.resources = resources || [];
this
.cb = cb;
},
_startLoading: function () {
var self =
this
;
self.unschedule(self._startLoading);
var res = self.resources;
self._length = res.length;
self._count = 0;
cc.loader.load(res, function(result, count){ self._count = count; }, function(){
if
(self.cb)
self.cb();
});
self.schedule(self._updatePercent);
},
_updatePercent: function () {
var self =
this
;
var count = self._count;
var length = self._length;
var percent = (count / length * 100) | 0;
percent = Math.min(percent, 100);
self._label.setString(
"玩命加载中... "
+ percent +
"%"
);
if
(count >= length) self.unschedule(self._updatePercent);
}
});
MyLoaderScene.preload = function(resources, cb){
var _myLoaderScene = null;
if
(!_myLoaderScene) {
_myLoaderScene =
new
MyLoaderScene();
_myLoaderScene.init();
}
_myLoaderScene.initWithResources(resources, cb);
cc.director.runScene(_myLoaderScene);
return
_myLoaderScene;
};
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7、网页跳转
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window.location.href =
"http://www.baidu.com"
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8、关于进入游戏时黑屏时间较长的处理方法
1)
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<body style=
"padding:0; margin: 0; background: #000;"
>
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删除index.html中<body>标签的样式background: #000;
2)按照自己需要添加编译模块 修改project.json如
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"modules"
: [
"core"
,
"actions"
,
"shape-nodes"
,
"labels"
,
"menus"
,
"transitions"
,
"physics"
,
"chipmunk"
,
"gui"
],
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3) 压缩game.min.js
4) 找到CCBoot.js中得canvasNode.style.backgroundColor = "black";注释掉
本文由CocoaChina会员happyfhc总结,欢迎大家学习与讨论。