osg04: osg 3.3.4 矩阵变换节点实例
/**********************************************************
*Write by FlySky
*zzuxp@163.com http://www.OsgChina.org
**********************************************************/
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
int main()
{
//创建Viewer对象,场景浏览器
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
//创建场景组节点
osg::ref_ptr<osg::Group> root = new osg::Group();
//创建一个节点,读取牛的模型
osg::ref_ptr<osg::Node> node =osgDB::readNodeFile("cow.osg");
//创建矩阵变换节点mt1
osg::ref_ptr<osg::MatrixTransform> mt1 = new osg::MatrixTransform() ;
//创建一个矩阵
osg::Matrix m;
//在X方向平移10个单位
m.makeTranslate(osg::Vec3(10.0f,0.0f,0.0f));
//绕X轴旋转45度
m.makeRotate(45.0f,1.0f,0.0f,0.0f);
//设置矩阵
mt1->setMatrix(m);
//添加子节点
mt1->addChild(node.get());
//创建矩阵变换节点mt2
osg::ref_ptr<osg::MatrixTransform> mt2 = new osg::MatrixTransform();
//创建一个矩阵
osg::Matrix t ;
//在X负方向上平移10个单位
t.makeTranslate(osg::Vec3(-10.0f,0.0f,0.0f));
//设置矩阵
mt2->setMatrix(t);
//添加子节点
mt2->addChild(node.get());
//添加到场景
root->addChild(mt1.get());
root->addChild(mt2.get());
//优化场景数据
osgUtil::Optimizer optimizer ;
optimizer.optimize(root.get()) ;
//设置场景数据
viewer->setSceneData(root.get());
//初始化并创建窗口
viewer->realize();
//开始渲染
viewer->run();
return 0 ;
}