osg05: osg 3.3.6 自动对齐节点实例
/**********************************************************
*Write by FlySky
*zzuxp@163.com http://www.OsgChina.org
**********************************************************/
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Group>
#include <osg/AutoTransform>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgText/Text>
#include <osgUtil/Optimizer>
#include <iostream>
//创建自动变换节点
osg::ref_ptr<osg::Node> createAutoTransform(osg::Vec3& position,float size,std::string& label,
osg::AutoTransform::AutoRotateMode autoMode,osgText::Text::AxisAlignment axisAlignment)
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
//字体
std::string font("fonts/cour.ttf") ;
//创建Text对象
osg::ref_ptr<osgText::Text> text = new osgText::Text();
geode->addDrawable(text.get()) ;
//设置字体
text->setFont(font) ;
//设置字体的分辨率,默认为32*32
text->setFontResolution(128.0f,128.0f) ;
//设置字体的大小
text->setCharacterSize(size) ;
//设置对齐方式
text->setAlignment(osgText::Text::CENTER_CENTER ) ;
//设置方向
text->setAxisAlignment(axisAlignment) ;
//设置文字
text->setText(label) ;
//关闭光照
geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF) ;
//创建自动变换节点
osg::ref_ptr<osg::AutoTransform> at = new osg::AutoTransform() ;
//添加子节点
at->addChild(geode.get()) ;
//设置自动变换方式
at->setAutoRotateMode(autoMode) ;
//根据屏幕大小来缩放节点,默认为false,设置为true时,节点无法缩放
at->setAutoScaleToScreen(false) ;
//at->setAutoScaleToScreen(true) ;
//设置缩放的最大和最小比例
at->setMinimumScale(0.0f) ;
at->setMaximumScale(5.0f) ;
//设置位置
at->setPosition(position) ;
return at.get();
}
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer() ;
osg::ref_ptr<osg::Group> root = new osg::Group() ;
/*
三种变换模式:
ROTATE_TO_SCREEN 自动朝向屏幕
ROTATE_TO_CAMERA 自动朝向相机
NO_ROTATION 无
*/
std::string text("Fly To Sky") ;
//添加ROTATE_TO_SCEREEN模式变换节点
root->addChild(createAutoTransform(osg::Vec3(0.0f,0.0f,0.0f),60.0f,text,
osg::AutoTransform::ROTATE_TO_SCREEN,osgText::Text::XY_PLANE)) ;
//添加NO_ROTATION模式变换节点
root->addChild(createAutoTransform(osg::Vec3(0.0f,0.0f,0.0f),60.0f,text,
osg::AutoTransform::NO_ROTATION,osgText::Text::YZ_PLANE)) ;
//添加ROTATE_TO_CAMERA模式变换节点
//root->addChild(createAutoTransform(osg::Vec3(0.0f,0.0f,0.0f),60.0f,text,
// osg::AutoTransform::ROTATE_TO_CAMERA,osgText::Text::XY_PLANE)) ;
//优化场景数据
osgUtil::Optimizer optimizer ;
optimizer.optimize(root.get()) ;
viewer->setSceneData(root.get()) ;
viewer->realize() ;
viewer->run();
return 0 ;
}