using UnityEngine;
using System.Collections;
public class AniSprite : MonoBehaviour {
private float myTime = 0;
private bool isPlay = true;
//anisprit.Sprite(4, 6, 0, 0, 20, 24, 1f);的意思是:改图是一个4列6行的动画图,图以坐标(0,0)开始,总帧数给定20帧,帧速率24,总用时1秒
public bool Sprite(int columnSize,int rowSize, float colFrameStart, float rowFrameStart, int totalFrames, int framesPerSecond, float totalTime)
{
myTime += Time.deltaTime;
if (totalTime != 0 && myTime > totalTime)
{
isPlay = false;
myTime = 0;
return isPlay;
}
int index = (int)(Time.time * framesPerSecond)% totalFrames;
Vector2 size = new Vector2(1.0f/columnSize,1.0f/rowSize);
int u = index % columnSize;
int v = index / columnSize;
Vector2 offset = new Vector2((u + colFrameStart) * size.x, (1.0f - size.y) - (v + rowFrameStart) * size.y);
renderer.material.mainTextureScale = size;
renderer.material.mainTextureOffset = offset;
return true;
}
}