VTK生成不规则图形,实心

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#include <vtkProperty.h>
#include <vtkAutoInit.h>
#include <vtkObject.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
#include <QDebug>
#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLight.h>
#include <vtkCamera.h>
#include <vtkActor2D.h>
#include <vtkRendererCollection.h>
#include <vtkImageTracerWidget.h>
#include <vtkPolyDataNormals.h>
#include <vtkPlanes.h>

using namespace std;

int main(int argc, char *argv[])
{
    vtkSmartPointer<vtkPolyData>        polyData   = vtkSmartPointer<vtkPolyData>::New();
    vtkSmartPointer<vtkPoints>            points   = vtkSmartPointer<vtkPoints>::New();
    vtkSmartPointer<vtkCellArray>        cellArray = vtkSmartPointer<vtkCellArray>::New();
    vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    vtkSmartPointer<vtkActor>           planeActor = vtkSmartPointer<vtkActor>::New();
    vtkSmartPointer<vtkRenderer>          renderer = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow>  renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
    vtkSmartPointer<vtkImageTracerWidget>  tracerWidget = vtkSmartPointer<vtkImageTracerWidget>::New();
    renderWindow->AddRenderer( renderer );

    //-----------start create plane------------------
    points->InsertPoint(0, 0, 0, 0);
    points->InsertPoint(1, 1, 0, 0);
    points->InsertPoint(2, 0, 1, 0);
    points->InsertPoint(3, 0, 0, 0);

    tracerWidget->InitializeHandles(points);
    tracerWidget->GetPath(polyData);
//    polyData->SetPoints( points );


    vtkIdType num = points->GetNumberOfPoints();
    vtkIdType* cellId = new vtkIdType[num];
    for(vtkIdType i=0;i<num;++i)
    {
        cellId[i] = i;
    }

    cellArray->InsertNextCell(num, cellId);
    polyData->SetPolys( cellArray );
    planeMapper->SetInputData( polyData );
    planeActor->SetMapper( planeMapper );
    planeActor->GetProperty()->SetColor( 1,1,1 );
    renderer->AddActor( planeActor );


    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow( renderWindow );

    renderer->GetActiveCamera()->ParallelProjectionOn();
    renderer->ResetCamera();
    renderWindow->Render();
    renderWindowInteractor->Start();
    return 0;
}

 

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