1.实现跟随鼠标移动绘制
public List<TrailRenderer_Base> Trails;
void Update () {
Trails.ForEach(a => a.Emit = true);
transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane + 0.01f));
}
//按住按钮拖拽拉实现跟随效果
//if (Input.GetMouseButton(0))
//{
// Trails.ForEach(a => a.Emit = true);
// transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane + 0.01f));
//}
//else
//{
// Trails.ForEach(a => a.Emit = false);
//}