1、【gym】环境中添加自定义的环境
1、将定义的class文件放在这个下面mdp.py
C:\Users\xxxx\AppData\Local\Continuum\anaconda3\Lib\site-packages\gym\envs\classic_control,这个是我机器上的路劲,如果不知道可以在anaconda prompt使用pip install gym命令查看
2、在__init__.py文件中添加
C:\Users\xxxx\AppData\Local\Continuum\anaconda3\Lib\site-packages\gym\envs\classic_control
from gym.envs.classic_control.mdp import GridEnv
3、在上一级目录的__init__.py修改
C:\Users\xxxx\AppData\Local\Continuum\anaconda3\Lib\site-packages\gym\envs
register(
id='judy-v0'
entry_point = 'gym.envs.classic_control:GridEnv',
max_episode_steps = 200
reward_threshold 100.0
)
第⼀个参数id就是你调⽤gym.make(‘id’)时的id,这个id可以随便选取,笔者取的名字是judy-v0
明天来试试看看行不行
import gym
env = gym.make('judy-v0')
env.reset()
env.render('huma')
在spyder里面这样的对话框会很快消失(我将env.close()一起写在里面了),所以,最好在notebook里面执行会好点
关闭对话框的方式为(因为改了kernel里面的code,所以要重启kernel)
env.close()
2、使用gym
RL需要去构建环境,训练RL的仿真环境【仿真环境由物理引擎和图像引擎组成】
mport gym
env = gym.make('CartPole-v0')
for i_episode in range(20):
observation = env.reset()
for step in range(100):
env.render()
print(observation)
action = env.action_space.sample()
observation, reward, done, info = env.step(action)
if done:
print("Episode finished after {} timesteps".format(step+1))
break
make
gym.make
reset
agent在每个episode(达到destnation),尝试结束。Agent需要回到原点
render
调用图像引擎来创建图像
其中rendering.FilledPolygon为填充⼀个矩形。创建完cart的形状,
接下来给cart添加平移属性和旋转属性。将车的位移设置到cart 的平移属性中,cart 就会根据系统的状态变化左右运动
step
3、使用GYM搭建网格的Q_learning强化学习
import logging
import numpy
import random
from gym import spaces
import gym
logger = logging.getLogger(__name__)
class GridEnv(gym.Env):
metadata = {
'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': 2
}
def __init__(self):
self.states = [1,2,3,4,5,6,7,8] #状态空间
self.x=[140,220,300,380,460,140,300,460]
self.y=[250,250,250,250,250,150,150,150]
self.terminate_states = dict() #终止状态为字典格式
self.terminate_states[6] = 1
self.terminate_states[7] = 1
self.terminate_states[8] = 1
self.actions = ['n','e','s','w']
self.rewards = dict(); #回报的数据结构为字典
self.rewards['1_s'] = -1.0
self.rewards['3_s'] = 1.0
self.rewards['5_s'] = -1.0
self.t = dict(); #状态转移的数据格式为字典
self.t['1_s'] = 6
self.t['1_e'] = 2
self.t['2_w'] = 1
self.t['2_e'] = 3
self.t['3_s'] = 7
self.t['3_w'] = 2
self.t['3_e'] = 4
self.t['4_w'] = 3
self.t['4_e'] = 5
self.t['5_s'] = 8
self.t['5_w'] = 4
self.gamma = 0.8 #折扣因子
self.viewer = None
self.state = None
def getTerminal(self):
return self.terminate_states
def getGamma(self):
return self.gamma
def getStates(self):
return self.states
def getAction(self):
return self.actions
def getTerminate_states(self):
return self.terminate_states
def setAction(self,s):
self.state=s
def _step(self, action):
#系统当前状态
state = self.state
if state in self.terminate_states:
return state, 0, True, {}
key = "%d_%s"%(state, action) #将状态和动作组成字典的键值
#状态转移
if key in self.t:
next_state = self.t[key]
else:
next_state = state
self.state = next_state
is_terminal = False
if next_state in self.terminate_states:
is_terminal = True
if key not in self.rewards:
r = 0.0
else:
r = self.rewards[key]
return next_state, r,is_terminal,{}
def _reset(self):
self.state = self.states[int(random.random() * len(self.states))]
return self.state
def render(self, mode='human', close=False):
if close:
if self.viewer is not None:
self.viewer.close()
self.viewer = None
return
screen_width = 600
screen_height = 400
if self.viewer is None:
from gym.envs.classic_control import rendering
self.viewer = rendering.Viewer(screen_width, screen_height)
#创建网格世界
self.line1 = rendering.Line((100,300),(500,300))
self.line2 = rendering.Line((100, 200), (500, 200))
self.line3 = rendering.Line((100, 300), (100, 100))
self.line4 = rendering.Line((180, 300), (180, 100))
self.line5 = rendering.Line((260, 300), (260, 100))
self.line6 = rendering.Line((340, 300), (340, 100))
self.line7 = rendering.Line((420, 300), (420, 100))
self.line8 = rendering.Line((500, 300), (500, 100))
self.line9 = rendering.Line((100, 100), (180, 100))
self.line10 = rendering.Line((260, 100), (340, 100))
self.line11 = rendering.Line((420, 100), (500, 100))
#创建第一个骷髅
self.kulo1 = rendering.make_circle(40)
self.circletrans = rendering.Transform(translation=(140,150))
self.kulo1.add_attr(self.circletrans)
self.kulo1.set_color(0,0,0)
#创建第二个骷髅
self.kulo2 = rendering.make_circle(40)
self.circletrans = rendering.Transform(translation=(460, 150))
self.kulo2.add_attr(self.circletrans)
self.kulo2.set_color(0, 0, 0)
#创建金条
self.gold = rendering.make_circle(40)
self.circletrans = rendering.Transform(translation=(300, 150))
self.gold.add_attr(self.circletrans)
self.gold.set_color(1, 0.9, 0)
#创建机器人
self.robot= rendering.make_circle(30)
self.robotrans = rendering.Transform()
self.robot.add_attr(self.robotrans)
self.robot.set_color(0.8, 0.6, 0.4)
self.line1.set_color(0, 0, 0)
self.line2.set_color(0, 0, 0)
self.line3.set_color(0, 0, 0)
self.line4.set_color(0, 0, 0)
self.line5.set_color(0, 0, 0)
self.line6.set_color(0, 0, 0)
self.line7.set_color(0, 0, 0)
self.line8.set_color(0, 0, 0)
self.line9.set_color(0, 0, 0)
self.line10.set_color(0, 0, 0)
self.line11.set_color(0, 0, 0)
self.viewer.add_geom(self.line1)
self.viewer.add_geom(self.line2)
self.viewer.add_geom(self.line3)
self.viewer.add_geom(self.line4)
self.viewer.add_geom(self.line5)
self.viewer.add_geom(self.line6)
self.viewer.add_geom(self.line7)
self.viewer.add_geom(self.line8)
self.viewer.add_geom(self.line9)
self.viewer.add_geom(self.line10)
self.viewer.add_geom(self.line11)
self.viewer.add_geom(self.kulo1)
self.viewer.add_geom(self.kulo2)
self.viewer.add_geom(self.gold)
self.viewer.add_geom(self.robot)
if self.state is None: return None
#self.robotrans.set_translation(self.x[self.state-1],self.y[self.state-1])
self.robotrans.set_translation(self.x[self.state-1], self.y[self.state- 1])
return self.viewer.render(return_rgb_array=mode == 'rgb_array')
import sys
import gym
import random
random.seed(0)
import time
import matplotlib.pyplot as plt
grid = gym.make('GridWorld-v0')
#grid=env.env #创建网格世界
states = grid.env.getStates() #获得网格世界的状态空间
actions = grid.env.getAction() #获得网格世界的动作空间
gamma = grid.env.getGamma() #获得折扣因子
#计算当前策略和最优策略之间的差
best = dict() #储存最优行为值函数
def read_best():
f = open("best_qfunc")
for line in f:
line = line.strip()
if len(line) == 0: continue
eles = line.split(":")
best[eles[0]] = float(eles[1])
#计算值函数的误差
def compute_error(qfunc):
sum1 = 0.0
for key in qfunc:
error = qfunc[key] -best[key]
sum1 += error *error
return sum1
# 贪婪策略
def greedy(qfunc, state):
amax = 0
key = "%d_%s" % (state, actions[0])
qmax = qfunc[key]
for i in range(len(actions)): # 扫描动作空间得到最大动作值函数
key = "%d_%s" % (state, actions[i])
q = qfunc[key]
if qmax < q:
qmax = q
amax = i
return actions[amax]
#######epsilon贪婪策略
def epsilon_greedy(qfunc, state, epsilon):
amax = 0
key = "%d_%s"%(state, actions[0])
qmax = qfunc[key]
for i in range(len(actions)): #扫描动作空间得到最大动作值函数
key = "%d_%s"%(state, actions[i])
q = qfunc[key]
if qmax < q:
qmax = q
amax = i
#概率部分
pro = [0.0 for i in range(len(actions))]
pro[amax] += 1-epsilon
for i in range(len(actions)):
pro[i] += epsilon/len(actions)
##选择动作
r = random.random()
s = 0.0
for i in range(len(actions)):
s += pro[i]
if s>= r: return actions[i]
return actions[len(actions)-1]
def qlearning(num_iter1, alpha, epsilon):
x = []
y = []
qfunc = dict() #行为值函数为字典
#初始化行为值函数为0
for s in states:
for a in actions:
key = "%d_%s"%(s,a)
qfunc[key] = 0.0
for iter1 in range(num_iter1):
x.append(iter1)
y.append(compute_error(qfunc))
#初始化初始状态
s = grid.reset()
a = actions[int(random.random()*len(actions))]
t = False
count = 0
while False == t and count <100:
key = "%d_%s"%(s, a)
#与环境进行一次交互,从环境中得到新的状态及回报
s1, r, t1, i =grid.step(a)
key1 = ""
#s1处的最大动作
a1 = greedy(qfunc, s1)
key1 = "%d_%s"%(s1, a1)
#利用qlearning方法更新值函数
qfunc[key] = qfunc[key] + alpha*(r + gamma * qfunc[key1]-qfunc[key])
#转到下一个状态
s = s1;
a = epsilon_greedy(qfunc, s1, epsilon)
count += 1
plt.plot(x,y,"-.,",label ="q alpha=%2.1f epsilon=%2.1f"%(alpha,epsilon))
return qfunc
其中best_func数据如下:
1_n:0.512000
1_e:0.640000
1_s:-1.000000
1_w:0.512000
2_n:0.640000
2_e:0.800000
2_s:0.640000
2_w:0.512000
3_n:0.800000
3_e:0.640000
3_s:1.000000
3_w:0.640000
4_n:0.640000
4_e:0.512000
4_s:0.640000
4_w:0.800000
5_n:0.512000
5_e:0.512000
5_s:-1.000000
5_w:0.640000
6_n:0.000000
6_e:0.000000
6_s:0.000000
6_w:0.000000
7_n:0.000000
7_e:0.000000
7_s:0.000000
7_w:0.000000
8_n:0.000000
8_e:0.000000
8_s:0.000000
8_w:0.000000
实际上q_learing在这里的写法还是有点和一般的写法不同。