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写过windows程序的朋友都知道,win32主要是利用消息进行界面的编写的。那么在mfc中,系统是如何处理消息的。换句话说,mfc是如何利用类的特性进行消息的传递的。说到这,当让离不开之前说道的静态变量机制。事实上,mfc中所有的消息都是保存在静态全局变量中的。下面是一段示例代码,大家可以体会一下。
#include <iostream>
using namespace std;
class cobject;
struct runclass;
#define get_class(basic) \
basic::get_run_class()
#define CREATE_MESSAGE(basic) \
static runclass run_##basic; \
static runclass* get_run_class() {return &run_##basic;}
class cobject{
public:
CREATE_MESSAGE(cobject)
public:
cobject() {
cout << "cobject::cobject()" << endl;
}
virtual ~cobject() {
cout << "cobject::~cobject()" << endl;
}
virtual void process() {
cout << "cobject::process()" << endl;
}
};
typedef void (cobject::*func)();
struct message {
int id;
func f;
};
struct runclass {
char name[64];
struct runclass* next;
struct message msg;
};
runclass cobject::run_cobject = {"cobject", NULL, {0, &cobject::process}};
#define IMPLEMENT_MESSAGE(basic, origin) \
runclass basic::run_##basic = {#basic, &origin::run_##origin, {0, static_cast<func>(&ctemplate::process)}}
class ctemplate : public cobject {
public:
ctemplate() {
cout << "ctemplate::ctemplate()" << endl;
}
~ctemplate() {
cout << "ctemplate::~ctemplate()" << endl;
}
void process() {
cout << "ctemplate::process()" << endl;
}
CREATE_MESSAGE(ctemplate)
};
IMPLEMENT_MESSAGE(ctemplate, cobject);
bool
isKindOf(runclass* basic, runclass* origin){
if(NULL == basic || NULL == origin)
return false;
while(basic->next)
basic = basic->next;
return 0 == strcmp(basic->name, origin->name) ? true :false;
}
int
main(int argc, char* argv[]){
return 0;
}
有了消息之后,如果真的接收到了系统的消息,那么又改如何处理呢?之前我们编写mfc的代码,不知道大家有没有注意,同样一段代码,放在view里面可以,放在doc也可以,放在frame好像也没问题,这是为什么?其实不复杂,主要是mfc框架在处理消息的时候,会把frame、doc、view都遍历一遍,等到真的没有对应处理函数的时候才会返回上去,说到这里,大家应该有一些明白了。
#include <iostream>
using namespace std;
class cobject;
struct runclass;
#define get_class(basic) \
basic::get_run_class()
#define CREATE_MESSAGE(basic) \
static runclass run_##basic; \
static runclass* get_run_class() {return &run_##basic;}
class cobject{
public:
CREATE_MESSAGE(cobject)
public:
cobject() {
cout << "cobject::cobject()" << endl;
}
virtual ~cobject() {
cout << "cobject::~cobject()" << endl;
}
virtual void process() {
cout << "cobject::process()" << endl;
}
};
typedef void (cobject::*func)();
struct message {
int id;
func f;
};
struct runclass {
char name[64];
struct runclass* next;
struct message msg;
};
runclass cobject::run_cobject = {"cobject", NULL, {0, &cobject::process}};
#define IMPLEMENT_MESSAGE(basic, origin) \
runclass basic::run_##basic = {#basic, &origin::run_##origin, {100, static_cast<func>(&ctemplate::process)}}
class ctemplate : public cobject {
public:
ctemplate() {
cout << "ctemplate::ctemplate()" << endl;
}
~ctemplate() {
cout << "ctemplate::~ctemplate()" << endl;
}
void process() {
cout << "ctemplate::process()" << endl;
}
CREATE_MESSAGE(ctemplate)
};
IMPLEMENT_MESSAGE(ctemplate, cobject);
bool
isKindOf(runclass* basic, runclass* origin){
if(NULL == basic || NULL == origin)
return false;
while(basic->next)
basic = basic->next;
return 0 == strcmp(basic->name, origin->name) ? true :false;
}
bool
process_msg(cobject* c, int value){
struct runclass* p;
// process message, see if cobject can process it
p = get_class(cobject);
if(value == p->msg.id){
(c->*(p->msg.f))();
return true;
}
// process message, see if ctemplate can process it
p = get_class(ctemplate);
if(value == p->msg.id){
(c->*(p->msg.f))();
return true;
}
return false;
}
int
main(int argc, char* argv[]){
return 0;
}